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  Topic: #1581
MoKa

Replies: 22
Views: 10208

PostForum: fleims/offtopics/draza   Posted: Tue Nov 11, 2008 1:34 pm   Subject: #1581
snake5, tev ir GS videokarte? Ir daudz low price video kartes, kuras kaut ko ne darbojas.. tapec vini ir low price Smile
bubu, ja uz sitiem programiem var rakstit seiderus, bet man ir savs seideru menedz ...
  Topic: #1581
MoKa

Replies: 22
Views: 10208

PostForum: fleims/offtopics/draza   Posted: Tue Nov 11, 2008 11:10 am   Subject: #1581
float4 = float2 - bus errors..
Piemeram tads kods:
float3 Diffuse = tex2D(TexDiffuse,IN.TexCoords);
Nestrada uz 30% ATI, bet šitais:
float3 Diffuse = tex2D(TexDiffuse,IN.TexCoords).rgb;
Strada visiem ...
  Topic: labie programmētāji..
MoKa

Replies: 4
Views: 2800

PostForum: Pļāpātuve   Posted: Tue Nov 11, 2008 9:27 am   Subject: labie programmētāji..
Positive indicators:
+ + + + + + +/- + + + +/-
Negative indicators:
- - - +/- - - - -

Result: +9.5 (no -11/11)
Sevkriterijas domu ka normalas.. Heh.
  Topic: #1581
MoKa

Replies: 22
Views: 10208

PostForum: fleims/offtopics/draza   Posted: Tue Nov 11, 2008 9:19 am   Subject: #1581
Storm, yep, ka teici anggelus, NVidia kompilieris, kompilē normali šo kodu..
  Topic: #1581
MoKa

Replies: 22
Views: 10208

PostForum: fleims/offtopics/draza   Posted: Mon Nov 10, 2008 4:13 pm   Subject: #1581
EDDY, tāpec ka es macos rakstit pareizi šeiderus, lai uz ATI tas darboja. Piemeram:
float3 Diffuse = tex2D(TexDiffuse,IN.TexCoords).rgb;
float4 Color = Diffuse;

Tas normali kompilējas uz GF, bet u ...
  Topic: RUST
MoKa

Replies: 86
Views: 35272

PostForum: Tavi projekti   Posted: Mon Nov 10, 2008 1:58 pm   Subject: RUST
No i have GF (9500GT Overclocked) Smile
ATI has some troubles with shaders..
  Topic: RUST
MoKa

Replies: 86
Views: 35272

PostForum: Tavi projekti   Posted: Mon Nov 10, 2008 10:44 am   Subject: RUST
Storm, i havent any papper for this effect, its my own Smile
You can create massive for all X,Y,Z coordinates, every vertex, and offsets every update by index+1, and first in massive - set new position o ...
  Topic: RUST
MoKa

Replies: 86
Views: 35272

PostForum: Tavi projekti   Posted: Fri Nov 07, 2008 2:02 pm   Subject: RUST
Kada OC un CPU? Tu esi pirmais kuram ir tadas problemma..
  Topic: RUST
MoKa

Replies: 86
Views: 35272

PostForum: Tavi projekti   Posted: Fri Nov 07, 2008 11:53 am   Subject: RUST
Press SPACE..
  Topic: RUST
MoKa

Replies: 86
Views: 35272

PostForum: Tavi projekti   Posted: Fri Nov 07, 2008 11:12 am   Subject: RUST
Šeit ir Šleif, Software un Hardware Rendering Modes (Press SPACE)..
http://moka.ucoz.ru/Plumes.rar
  Topic: RUST
MoKa

Replies: 86
Views: 35272

PostForum: Tavi projekti   Posted: Tue Oct 28, 2008 12:24 pm   Subject: RUST
Es rakstu visi šeideri no 0. Tottaly no CopyPast!
Yep, es ne atklaju ameriku, bet man vajadzigs expirience ar šeideriem, tāpec ka lai piedomat kaut ko jauno, vajadzes protibas (skill).

paldies par ...
  Topic: RUST
MoKa

Replies: 86
Views: 35272

PostForum: Tavi projekti   Posted: Mon Oct 27, 2008 5:42 pm   Subject: RUST
tad kā īsti ir - esi padomājis labu laiku par to, kā viss izskatīsies galā, un kas vajadzīgs, lai to panāktu?
+1
  Topic: RUST
MoKa

Replies: 86
Views: 35272

PostForum: Tavi projekti   Posted: Mon Oct 27, 2008 12:38 pm   Subject: RUST
Galvenais biji ralizēt, un pec tam bus Adjusting, lai tas netrauce un biji forši izskatams kopūma ar speles enviroinmentu..
  Topic: RUST
MoKa

Replies: 86
Views: 35272

PostForum: Tavi projekti   Posted: Mon Oct 27, 2008 10:59 am   Subject: RUST
Tehnisko daļu es ne radišu daudz laiku, tapēc ka tur Ļoti daudz darbu, ari kā ar grafisko daļu. Kad bus demo, kurā var paspelet, tad es upload viņu, un jus vise varet paspelet Smile
  Topic: RUST
MoKa

Replies: 86
Views: 35272

PostForum: Tavi projekti   Posted: Mon Oct 27, 2008 10:29 am   Subject: RUST
Šeit ir HDR ar ToneMappingu; Fake Motion Blur; Custom Bloom; Image Adjusting, Depth of Field..
http://moka.ucoz.ru/Xors3D_HDR_Test.rar

Tagad codeju atmosphere un cloud sistēmu, šeit ir atmosphere: ...
 
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