Author |
Message |
Topic: #1581 |
MoKa
Replies: 22
Views: 19288
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Forum: fleims/offtopics/draza Posted: Tue Nov 11, 2008 1:34 pm Subject: #1581 |
snake5, tev ir GS videokarte? Ir daudz low price video kartes, kuras kaut ko ne darbojas.. tapec vini ir low price bubu, ja uz sitiem programiem var rakstit seiderus, bet man ir savs seideru menedz ... |
Topic: #1581 |
MoKa
Replies: 22
Views: 19288
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Forum: fleims/offtopics/draza Posted: Tue Nov 11, 2008 11:10 am Subject: #1581 |
float4 = float2 - bus errors.. Piemeram tads kods: float3 Diffuse = tex2D(TexDiffuse,IN.TexCoords); Nestrada uz 30% ATI, bet šitais: float3 Diffuse = tex2D(TexDiffuse,IN.TexCoords).rgb; Strada visiem ... |
Topic: labie programmētāji.. |
MoKa
Replies: 4
Views: 5377
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Forum: Pļāpātuve Posted: Tue Nov 11, 2008 9:27 am Subject: labie programmētāji.. |
Positive indicators: + + + + + + +/- + + + +/- Negative indicators: - - - +/- - - - -
Result: +9.5 (no -11/11) Sevkriterijas domu ka normalas.. Heh. |
Topic: #1581 |
MoKa
Replies: 22
Views: 19288
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Forum: fleims/offtopics/draza Posted: Tue Nov 11, 2008 9:19 am Subject: #1581 |
Storm, yep, ka teici anggelus, NVidia kompilieris, kompilē normali šo kodu.. |
Topic: #1581 |
MoKa
Replies: 22
Views: 19288
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Forum: fleims/offtopics/draza Posted: Mon Nov 10, 2008 4:13 pm Subject: #1581 |
EDDY, tāpec ka es macos rakstit pareizi šeiderus, lai uz ATI tas darboja. Piemeram: float3 Diffuse = tex2D(TexDiffuse,IN.TexCoords).rgb; float4 Color = Diffuse;
Tas normali kompilējas uz GF, bet u ... |
Topic: RUST |
MoKa
Replies: 86
Views: 64231
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Forum: Tavi projekti Posted: Mon Nov 10, 2008 1:58 pm Subject: RUST |
No i have GF (9500GT Overclocked) ATI has some troubles with shaders.. |
Topic: RUST |
MoKa
Replies: 86
Views: 64231
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Forum: Tavi projekti Posted: Mon Nov 10, 2008 10:44 am Subject: RUST |
Storm, i havent any papper for this effect, its my own You can create massive for all X,Y,Z coordinates, every vertex, and offsets every update by index+1, and first in massive - set new position o ... |
Topic: RUST |
MoKa
Replies: 86
Views: 64231
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Forum: Tavi projekti Posted: Fri Nov 07, 2008 2:02 pm Subject: RUST |
Kada OC un CPU? Tu esi pirmais kuram ir tadas problemma.. |
Topic: RUST |
MoKa
Replies: 86
Views: 64231
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Forum: Tavi projekti Posted: Fri Nov 07, 2008 11:53 am Subject: RUST |
Press SPACE.. |
Topic: RUST |
MoKa
Replies: 86
Views: 64231
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Forum: Tavi projekti Posted: Fri Nov 07, 2008 11:12 am Subject: RUST |
Šeit ir Šleif, Software un Hardware Rendering Modes (Press SPACE).. http://moka.ucoz.ru/Plumes.rar |
Topic: RUST |
MoKa
Replies: 86
Views: 64231
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Forum: Tavi projekti Posted: Tue Oct 28, 2008 12:24 pm Subject: RUST |
Es rakstu visi šeideri no 0. Tottaly no CopyPast! Yep, es ne atklaju ameriku, bet man vajadzigs expirience ar šeideriem, tāpec ka lai piedomat kaut ko jauno, vajadzes protibas (skill).
paldies par ... |
Topic: RUST |
MoKa
Replies: 86
Views: 64231
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Forum: Tavi projekti Posted: Mon Oct 27, 2008 5:42 pm Subject: RUST |
tad kā īsti ir - esi padomājis labu laiku par to, kā viss izskatīsies galā, un kas vajadzīgs, lai to panāktu? +1 |
Topic: RUST |
MoKa
Replies: 86
Views: 64231
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Forum: Tavi projekti Posted: Mon Oct 27, 2008 12:38 pm Subject: RUST |
Galvenais biji ralizēt, un pec tam bus Adjusting, lai tas netrauce un biji forši izskatams kopūma ar speles enviroinmentu.. |
Topic: RUST |
MoKa
Replies: 86
Views: 64231
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Forum: Tavi projekti Posted: Mon Oct 27, 2008 10:59 am Subject: RUST |
Tehnisko daļu es ne radišu daudz laiku, tapēc ka tur Ļoti daudz darbu, ari kā ar grafisko daļu. Kad bus demo, kurā var paspelet, tad es upload viņu, un jus vise varet paspelet |
Topic: RUST |
MoKa
Replies: 86
Views: 64231
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Forum: Tavi projekti Posted: Mon Oct 27, 2008 10:29 am Subject: RUST |
Šeit ir HDR ar ToneMappingu; Fake Motion Blur; Custom Bloom; Image Adjusting, Depth of Field.. http://moka.ucoz.ru/Xors3D_HDR_Test.rar
Tagad codeju atmosphere un cloud sistēmu, šeit ir atmosphere: ... |
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