Author |
Message |
Topic: Draugiem.lv rīko browser spēļu izstrādātāju konferenci |
tolik
Replies: 19
Views: 17992
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Forum: Spēļizstrāde Latvijā Posted: Tue Apr 20, 2010 12:57 pm Subject: Draugiem.lv rīko browser spēļu izstrādātāju konferenci |
We'll be there! |
Topic: Flash programmers, PHP programmers, 3D artists, sysadmin++++ |
tolik
Replies: 8
Views: 9697
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Forum: Spēļizstrāde Latvijā Posted: Tue Apr 20, 2010 12:32 pm Subject: Flash programmers, PHP programmers, 3D artists, sysadmin++++ |
In next 2 weeks got cloned by other city builders. Vai tiešām tos klonus izveidoja 2 nedēļās?
Yes, it takes 2 weeks to derive a new game out of your old game once you have an engine, especially ... |
Topic: Flash programmers, PHP programmers, 3D artists, sysadmin++++ |
tolik
Replies: 8
Views: 9697
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Forum: Spēļizstrāde Latvijā Posted: Tue Apr 20, 2010 11:57 am Subject: Flash programmers, PHP programmers, 3D artists, sysadmin++++ |
I suggest to read some books on innovation. Innovations, revolutions and evolutions depend on "a perception" of an observer. Is iPhone evolution, innovation or disruption? It's a properly ti ... |
Topic: Flash programmers, PHP programmers, 3D artists, sysadmin++++ |
tolik
Replies: 8
Views: 9697
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Forum: Spēļizstrāde Latvijā Posted: Tue Apr 20, 2010 11:06 am Subject: Flash programmers, PHP programmers, 3D artists, sysadmin++++ |
snake5 - we were the first to release the city building genre game on Facebook last year. In next 2 weeks got cloned by other city builders. There's no cloning on our side, it's pure innovation. We se ... |
Topic: Flash programmers, PHP programmers, 3D artists, sysadmin++++ |
tolik
Replies: 8
Views: 9697
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Forum: Spēļizstrāde Latvijā Posted: Mon Apr 19, 2010 5:42 pm Subject: Flash programmers, PHP programmers, 3D artists, sysadmin++++ |
SIA innoWate, one of the leading social game development companies in Europe with over 5 million players worldwide is looking to expand its skilled development team.
http://innowate.com/supercity_su ... |
Topic: Flash Games Development Presentation from Indago 2007 Dec.11 |
tolik
Replies: 52
Views: 51054
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Forum: Indago 2007 Posted: Sun Dec 16, 2007 1:05 am Subject: Flash Games Development Presentation from Indago 2007 Dec.11 |
Generate the noise further, ignore the message. |
Topic: Flash Games Development Presentation from Indago 2007 Dec.11 |
tolik
Replies: 52
Views: 51054
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Forum: Indago 2007 Posted: Sun Dec 16, 2007 12:19 am Subject: Flash Games Development Presentation from Indago 2007 Dec.11 |
http://www.adobe.com/products/player_census/flashplayer/ |
Topic: Flash Games Development Presentation from Indago 2007 Dec.11 |
tolik
Replies: 52
Views: 51054
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Forum: Indago 2007 Posted: Sat Dec 15, 2007 9:38 pm Subject: Flash Games Development Presentation from Indago 2007 Dec.11 |
We are talking about a way to cover 95% of visitors of the web with seamless gaming, no downloads or plugins required. The only thing that works is Flash. |
Topic: Flash Games Development Presentation from Indago 2007 Dec.11 |
tolik
Replies: 52
Views: 51054
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Forum: Indago 2007 Posted: Thu Dec 13, 2007 9:42 pm Subject: Flash Games Development Presentation from Indago 2007 Dec.11 |
All links for what was shown at Indago are included in first post. "3D flash figņās" = software engine.
bet hardwares akselerāciju vismaz uz MacOSX tas izmanto gan
"bitmap drawi ... |
Topic: Flash Games Development Presentation from Indago 2007 Dec.11 |
tolik
Replies: 52
Views: 51054
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Forum: Indago 2007 Posted: Sun Dec 09, 2007 1:44 am Subject: Flash Games Development Presentation from Indago 2007 Dec.11 |
Nu pag veči. OGL is dead? A interesanti, kā flash renderē 3D uz non-windows platformām?
Flash = 100% software rendering |
Topic: Flash Games Development Presentation from Indago 2007 Dec.11 |
tolik
Replies: 52
Views: 51054
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Forum: Indago 2007 Posted: Sat Dec 08, 2007 4:11 am Subject: Flash Games Development Presentation from Indago 2007 Dec.11 |
Flash is great and nice! OGL is great and nice, but useless |
Topic: Flash Games Development Presentation from Indago 2007 Dec.11 |
tolik
Replies: 52
Views: 51054
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Forum: Indago 2007 Posted: Fri Dec 07, 2007 11:05 am Subject: Flash Games Development Presentation from Indago 2007 Dec.11 |
Hey, OGL is "dead" for mass products. It's still a thing for high profile products, but what's the reason to learn something that is used by ten products per year and couldn't be used for an ... |
Topic: Flash Games Development Presentation from Indago 2007 Dec.11 |
tolik
Replies: 52
Views: 51054
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Forum: Indago 2007 Posted: Mon Dec 03, 2007 1:39 pm Subject: Flash Games Development Presentation from Indago 2007 Dec.11 |
For mass non-hardcore usage OGL is dead. Who needs OGL3 if it doesn't run on Celeron 733? |
Topic: Flash Games Development Presentation from Indago 2007 Dec.11 |
tolik
Replies: 52
Views: 51054
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Forum: Indago 2007 Posted: Mon Dec 03, 2007 1:22 pm Subject: Flash Games Development Presentation from Indago 2007 Dec.11 |
anatoly dog ropotov dot com
Un veel viena lieta par ko es nerunaju:
Java for games is bloatware, requires at least 25 megs to install and constant patching on end-user computer. Java adoption FALLS ... |
Topic: Flash Games Development Presentation from Indago 2007 Dec.11 |
tolik
Replies: 52
Views: 51054
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Forum: Indago 2007 Posted: Sat Dec 01, 2007 2:53 pm Subject: Flash Games Development Presentation from Indago 2007 Dec.11 |
Prezentacija on Indago 2007 Finala Pasakuma
Why Flash? •Rapid game development! •Think about the game, not the technology •95% web reach •No installation – just play •Downloadable gam ... |
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