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  Topic: Draugiem.lv rīko browser spēļu izstrādātāju konferenci
tolik

Replies: 19
Views: 16328

PostForum: Spēļizstrāde Latvijā   Posted: Tue Apr 20, 2010 12:57 pm   Subject: Draugiem.lv rīko browser spēļu izstrādātāju konferenci
We'll be there!
  Topic: Flash programmers, PHP programmers, 3D artists, sysadmin++++
tolik

Replies: 8
Views: 8795

PostForum: Spēļizstrāde Latvijā   Posted: Tue Apr 20, 2010 12:32 pm   Subject: Flash programmers, PHP programmers, 3D artists, sysadmin++++

In next 2 weeks got cloned by other city builders.
Vai tiešām tos klonus izveidoja 2 nedēļās?

Yes, it takes 2 weeks to derive a new game out of your old game once you have an engine, especially ...
  Topic: Flash programmers, PHP programmers, 3D artists, sysadmin++++
tolik

Replies: 8
Views: 8795

PostForum: Spēļizstrāde Latvijā   Posted: Tue Apr 20, 2010 11:57 am   Subject: Flash programmers, PHP programmers, 3D artists, sysadmin++++
I suggest to read some books on innovation. Innovations, revolutions and evolutions depend on "a perception" of an observer. Is iPhone evolution, innovation or disruption? It's a properly ti ...
  Topic: Flash programmers, PHP programmers, 3D artists, sysadmin++++
tolik

Replies: 8
Views: 8795

PostForum: Spēļizstrāde Latvijā   Posted: Tue Apr 20, 2010 11:06 am   Subject: Flash programmers, PHP programmers, 3D artists, sysadmin++++
snake5 - we were the first to release the city building genre game on Facebook last year. In next 2 weeks got cloned by other city builders. There's no cloning on our side, it's pure innovation. We se ...
  Topic: Flash programmers, PHP programmers, 3D artists, sysadmin++++
tolik

Replies: 8
Views: 8795

PostForum: Spēļizstrāde Latvijā   Posted: Mon Apr 19, 2010 5:42 pm   Subject: Flash programmers, PHP programmers, 3D artists, sysadmin++++
SIA innoWate, one of the leading social game development companies in Europe with over 5 million players worldwide is looking to expand its skilled development team.

http://innowate.com/supercity_su ...
  Topic: Flash Games Development Presentation from Indago 2007 Dec.11
tolik

Replies: 52
Views: 48627

PostForum: Indago 2007   Posted: Sun Dec 16, 2007 1:05 am   Subject: Flash Games Development Presentation from Indago 2007 Dec.11
Generate the noise further, ignore the message.
  Topic: Flash Games Development Presentation from Indago 2007 Dec.11
tolik

Replies: 52
Views: 48627

PostForum: Indago 2007   Posted: Sun Dec 16, 2007 12:19 am   Subject: Flash Games Development Presentation from Indago 2007 Dec.11
http://www.adobe.com/products/player_census/flashplayer/
  Topic: Flash Games Development Presentation from Indago 2007 Dec.11
tolik

Replies: 52
Views: 48627

PostForum: Indago 2007   Posted: Sat Dec 15, 2007 9:38 pm   Subject: Flash Games Development Presentation from Indago 2007 Dec.11
We are talking about a way to cover 95% of visitors of the web with seamless gaming, no downloads or plugins required.
The only thing that works is Flash.
  Topic: Flash Games Development Presentation from Indago 2007 Dec.11
tolik

Replies: 52
Views: 48627

PostForum: Indago 2007   Posted: Thu Dec 13, 2007 9:42 pm   Subject: Flash Games Development Presentation from Indago 2007 Dec.11
All links for what was shown at Indago are included in first post.
"3D flash figņās" = software engine.


bet hardwares akselerāciju vismaz uz MacOSX tas izmanto gan


"bitmap drawi ...
  Topic: Flash Games Development Presentation from Indago 2007 Dec.11
tolik

Replies: 52
Views: 48627

PostForum: Indago 2007   Posted: Sun Dec 09, 2007 1:44 am   Subject: Flash Games Development Presentation from Indago 2007 Dec.11
Nu pag veči. OGL is dead? A interesanti, kā flash renderē 3D uz non-windows platformām?

Flash = 100% software rendering
  Topic: Flash Games Development Presentation from Indago 2007 Dec.11
tolik

Replies: 52
Views: 48627

PostForum: Indago 2007   Posted: Sat Dec 08, 2007 4:11 am   Subject: Flash Games Development Presentation from Indago 2007 Dec.11
Flash is great and nice!
OGL is great and nice, but useless Smile
  Topic: Flash Games Development Presentation from Indago 2007 Dec.11
tolik

Replies: 52
Views: 48627

PostForum: Indago 2007   Posted: Fri Dec 07, 2007 11:05 am   Subject: Flash Games Development Presentation from Indago 2007 Dec.11
Hey, OGL is "dead" for mass products. It's still a thing for high profile products, but what's the reason to learn something that is used by ten products per year and couldn't be used for an ...
  Topic: Flash Games Development Presentation from Indago 2007 Dec.11
tolik

Replies: 52
Views: 48627

PostForum: Indago 2007   Posted: Mon Dec 03, 2007 1:39 pm   Subject: Flash Games Development Presentation from Indago 2007 Dec.11
For mass non-hardcore usage OGL is dead.
Who needs OGL3 if it doesn't run on Celeron 733? Smile
  Topic: Flash Games Development Presentation from Indago 2007 Dec.11
tolik

Replies: 52
Views: 48627

PostForum: Indago 2007   Posted: Mon Dec 03, 2007 1:22 pm   Subject: Flash Games Development Presentation from Indago 2007 Dec.11
anatoly dog ropotov dot com

Un veel viena lieta par ko es nerunaju:

Java for games is bloatware, requires at least 25 megs to install and constant patching on end-user computer. Java adoption FALLS ...
  Topic: Flash Games Development Presentation from Indago 2007 Dec.11
tolik

Replies: 52
Views: 48627

PostForum: Indago 2007   Posted: Sat Dec 01, 2007 2:53 pm   Subject: Flash Games Development Presentation from Indago 2007 Dec.11
Prezentacija on Indago 2007 Finala Pasakuma

Why Flash?
•Rapid game development!
•Think about the game, not the technology
•95% web reach •No installation – just play
•Downloadable gam ...
 
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