View previous topic :: View next topic |
Author |
Message |
nai
Joined: 20 Dec 2006 Posts: 48
|
|
Back to top |
|
|
dr.blacksnake
Joined: 17 Dec 2006 Posts: 30
|
Posted: Tue Jan 02, 2007 1:01 pm Post subject: |
|
kaujas laikā kursors/mērķis nav pamanāms - pārāk blāvs uz visa tā raibā un dinamiskā ņiguņegu. |
|
Back to top |
|
|
nai
Joined: 20 Dec 2006 Posts: 48
|
Posted: Tue Jan 02, 2007 1:25 pm Post subject: |
|
dr.blacksnake wrote: | kaujas laikā kursors/mērķis nav pamanāms - pārāk blāvs uz visa tā raibā un dinamiskā ņiguņegu. |
Agreed.
Centīšos labot.
Ieteikumi pret kādu kursoru nomainīt? |
|
Back to top |
|
|
Lamerz Lameris
Joined: 09 Sep 2005 Posts: 99 Location: Rīga
|
Posted: Tue Jan 02, 2007 2:24 pm Post subject: |
|
Quote: | Ieteikumi pret kādu kursoru nomainīt? | Pret kailu sievieti - nevarēs ne acu atraut! :)
Partīkļi tiešām briesmīgi smuki, starpcitu! Labs spēle! |
|
Back to top |
|
|
dr.blacksnake
Joined: 17 Dec 2006 Posts: 30
|
Posted: Tue Jan 02, 2007 4:03 pm Post subject: |
|
Pamēģini ielikt mērķa vietā baltu rāmi - liekas ka formu un krāsu ziņā Tev tur nekā līdzīga nav. |
|
Back to top |
|
|
nai
Joined: 20 Dec 2006 Posts: 48
|
Posted: Tue Jan 02, 2007 5:38 pm Post subject: |
|
dr.blacksnake wrote: | Pamēģini ielikt mērķa vietā baltu rāmi - liekas ka formu un krāsu ziņā Tev tur nekā līdzīga nav. |
"Vienkāršs" balts rāmis kaut kā neiet kopā ar visu pārējo un nav īpaši pamanāmāks par rotējošo rimbuli.
Uztaisīju nelielu ielāpu, uzliku bumbuli gaišāku un pielaboju šo to:
http://theep.codeff.com/NewYearSaver_v2.zip
Iz rīdmī:
+--------------------------------------------------------------------------------------------------------------------------------------------------------------
| ...:: Kas jauns v1.1::...
+--------------------------------------------------------------------------------------------------------------------------------------------------------------
| Buutiibaa es jaunas fiichas neieviesu, lai geims nezaudeetu savu 'minigeima' formu(kaut gan nenoliedzami
| truukst dazhaadi perki, bonusi, apgreidi un veel sazin kas, lai geims buutu truly playable ilgaak par kafijas
| pauzi), izlaboju paaris kljuudas un nepilniibas:
| 1. Izlabota neadvekvaata bremzeeshana pie liela on-screen pretinieku skaita.
| 2. Nedaudz pietviikots pretinieku AI.
| 3. Korigjeets algoritms peec kura tiek apreekjinaata speeles gruutiiba
| 4. Izlabota kljuuda, kad AI uzvedas nepareizi, kad vairs nav neviens pretinieks.
| 5. Buutiibaa pietviikoti veel paaris siikumi, lai speeleetaaja speeleeshanas ilgums un punktu skaits
| buutu peec iespeejas vairaak atkariigs no 'skilla' un reakcijas nevis veiksmes.
| 6. Meegjinaaju panaakt kursoru pamanaamaaku.
+-------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
Back to top |
|
|
tolik
Joined: 06 Sep 2005 Posts: 54 Location: Riga, Latvia
|
Posted: Sat Jan 06, 2007 5:57 pm Post subject: |
|
Wow, this is so awesome The controls are a bit weird, but the game is very cool for 24h! And the AI element is very cool. _________________ http://innowate.com - 5 million players worldwide! |
|
Back to top |
|
|
Vecais_Dumais_Laacis Guru
Joined: 29 Jan 2004 Posts: 800
|
Posted: Sat Jan 06, 2007 6:10 pm Post subject: |
|
tolik wrote: | ...the game is very cool for 24h.. |
i dont think this was done in 24h - xmas contest was longer than usual ~12 days (also usually contest starts fri 17:00 and ends mon 9:00) _________________ ...un ja bites buutu laachi... |
|
Back to top |
|
|
nai
Joined: 20 Dec 2006 Posts: 48
|
Posted: Wed Jan 10, 2007 6:35 pm Post subject: |
|
tolik wrote: | Wow, this is so awesome The controls are a bit weird, but the game is very cool for 24h! And the AI element is very cool. |
Yeah, controls are a bit awkward, i know, i should have gone for simpler Crimsonland style control scheme. Plus, it's rather hard to evade vast amounts bullets. I had an idea to fix that by making bullets(seeking missles, etc) destroyable, but i didnt have time to implement that though, so i figured out a partial solution - draw enemy "guns" charging, so the player could know in which order to blow up the enemies. That kinda worked, still the charge time should have been even slower.
Quote: | i dont think this was done in 24h - xmas contest was longer than usual ~12 days (also usually contest starts fri 17:00 and ends mon 9:00) |
That's right. Although i missed first few days of contest(game was made in ~week, IIRC), which in turn caused cuts of some vital features. :/
And on top of that 24h contests are no fun - sleep deprivation to the extreme.
I'd suggest to prolong usual 2 day GC to week. Otherwise it's pretty hard to make something solid & playable unless you're planning to spend whole day by PC. |
|
Back to top |
|
|
nai
Joined: 20 Dec 2006 Posts: 48
|
Posted: Wed May 16, 2007 9:59 pm Post subject: |
|
Looks like someone got it right:
http://mokeron.hp.infoseek.co.jp/zg/fraxy_main.html
http://fraxy.pbwiki.com/The%20Bosses
Controls are crimsonland style.
And there's a big variety of stuff you can put to expand your ships.
Not only some types of turrets as in my version.
Actually it's somewhat like I planed it to look like. (minus, the time constraints )
Although, instead of regular one-on-one boss battles I invisioned having a
team-versus-team intergalactic battles with big kickass battle cruisers.
Good stuff. |
|
Back to top |
|
|
nai
Joined: 20 Dec 2006 Posts: 48
|
|
Back to top |
|
|
|