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karo4 atradu k-kaadu .rtx failu formaaatu.

 
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dawchiks



Joined: 03 Jan 2007
Posts: 37
Location: Rīga

PostPosted: Sat Feb 10, 2007 3:06 pm    Post subject: karo4 atradu k-kaadu .rtx failu formaaatu.

itkaa atradu sitaadu mantu, .RTX, tur ir viss kas sapnos var raadiities,
Code:

Local transform matrices and vertices
- Skinning
- Physique, biped
- Bones, biped-bones
- Target nodes
- Light color animation
- Visibility animation
- Camera FOV animation
- Visibility information
- Atmospheric (StdFog) export
- Morph modifier
- User properties
- Map animation (UV offset, UV tile, UVW angle)
- Fog color animation
- Light attenuation parameter animation
- Material ambient/diffuse/specular/selfillumation color animation
- Optimizing texture coordinates
- BoneInitTM calculation for mirrored bones
- PivotTM (object offset transformation)

tas ir 3ds max 9.0 exporters, un ir arii kods kaa importeet to modeli iekš C++, bet man k-kaa nedalec kaa to visu dabuut gatavu.

moska kaads var izdomaat? :)

http://www.clockstone.com/rtx/
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bubu
Indago Uzvarētājs
Indago Uzvarētājs


Joined: 23 Mar 2004
Posts: 3223
Location: Riga

PostPosted: Sat Feb 10, 2007 5:37 pm    Post subject:

Šo izlasīji?
Quote:
This file is part of my 3d engine (DXC) and is not designed
to be used in other applications. It is neither optimized
nor does it cover all features of RTX. I can not guarantee
is functionality and I am not responsible for any malfunctions
including possible damage to your computer system
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dawchiks



Joined: 03 Jan 2007
Posts: 37
Location: Rīga

PostPosted: Sat Feb 10, 2007 6:38 pm    Post subject:

un?

aaa sapratu....
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