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Matuda



Joined: 15 Mar 2007
Posts: 55

PostPosted: Tue Apr 03, 2007 1:10 pm    Post subject:

Atbalstīt atbalsta bump mapping - tad ja vari tad pamēģini...
Bildēs daudzas engine fīčsas nevar redzēt, jo nav salikti vēl...
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EDDY



Joined: 07 Oct 2005
Posts: 1610
Location: Dzimtā zeme, Latvija

PostPosted: Tue Apr 03, 2007 2:26 pm    Post subject:

Un kādas tās fīčas tad īsti ir?
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DeRatizators



Joined: 27 Apr 2006
Posts: 492

PostPosted: Tue Apr 03, 2007 2:53 pm    Post subject:

EDDY wrote:
Un kādas tās fīčas tad īsti ir?


EDDY, meklē jaunu dzini savai spēlei ?

Sorry, nevarēju atturēties :]
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EDDY



Joined: 07 Oct 2005
Posts: 1610
Location: Dzimtā zeme, Latvija

PostPosted: Tue Apr 03, 2007 3:00 pm    Post subject:

DeRatizators wrote:
EDDY, meklē jaunu dzini savai spēlei ?


Tev jau būtu jāzin, ka:

Lai palaistu modeli pa spēli, ir jāpārzin engine iespējas.
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Matuda



Joined: 15 Mar 2007
Posts: 55

PostPosted: Tue Apr 03, 2007 4:05 pm    Post subject:

Labi daži fakti par engine -

Programmable particle generators for multiple particle types
Beam generators for laser beams and tracer paths
Vertex and pixel shaders, Shader model 3.0
HLSL/Cg and asm shader languages, FX file import
Bump and environment mapping, light mapping, Multitexturing (up to 8
textures)
Layered sky system with sky boxes, sky domes, clouds and backdrop bitmaps
Weather generators for rain, snow and tornadoes
Programmable effects like lens flares, bullet holes, distortion, fisheye, cartoon etc.
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DeRatizators



Joined: 27 Apr 2006
Posts: 492

PostPosted: Tue Apr 03, 2007 4:12 pm    Post subject:

GS A6 Question
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Vecis



Joined: 01 Jan 2007
Posts: 144

PostPosted: Tue Apr 03, 2007 5:56 pm    Post subject:

Ugu GS A6, to vareeja pamaniit peec i2004 demo Smile man jau tas engine nepaaraak, neesmu redzeejis daudz ieveeriibas cieniigus projektus...
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anggelus



Joined: 23 Feb 2005
Posts: 383
Location: Rīga (LV)

PostPosted: Tue Apr 03, 2007 11:34 pm    Post subject:

[quote="EDDY"]
Matuda wrote:
Mazāk par 20 000 tev nevaru solīt. Ja tavs engine atbalstītu bump mapping, tad gan uz 2500 varētu cerēt.


beidz muldet Very HappyVery HappyVery Happy
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EDDY



Joined: 07 Oct 2005
Posts: 1610
Location: Dzimtā zeme, Latvija

PostPosted: Wed Apr 04, 2007 7:01 am    Post subject:

anggelus wrote:
... beidz muldet Very HappyVery HappyVery Happy


Ko es tev te muldu??? Crying or Very sad
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bubu
Indago Uzvarētājs
Indago Uzvarētājs


Joined: 23 Mar 2004
Posts: 3223
Location: Riga

PostPosted: Wed Apr 04, 2007 10:28 am    Post subject:

Labāk pasaki, kad kādreiz tu te neesi muldējis.
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EDDY



Joined: 07 Oct 2005
Posts: 1610
Location: Dzimtā zeme, Latvija

PostPosted: Wed Apr 04, 2007 10:51 am    Post subject:

bubu wrote:
Labāk pasaki, kad kādreiz tu te neesi muldējis.

Un atkal sākam offtopiku. Wink
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Moo



Joined: 13 Jan 2007
Posts: 42

PostPosted: Thu Jun 21, 2007 3:13 pm    Post subject: Re: Matuda_Game

Matuda wrote:

Kas tad ir izveidots -
>Tātad izveidots tā saucamais - "Tautas AI" (Nozīmē ka cilvēki bradā pa ielām - sarunājās, uzsmēķē u.t.t.)

Kkaa neizskataas tevis dotajos klipos:
Matuda wrote:

http://foto.inbox.lv/mtdr/GAME_Projekts_2/8-0001.wmv
http://foto.inbox.lv/mtdr/GAME_Projekts_2/8-0002.wmv

Viens chuvaks kuram pat kaajas nekustaas un iet veel aatraak nekaa varonis, kursh vispaar knapi kustaas. Mashiinu bija gruuti saredzeet, jo eenas bija paaraak tumshas (visaa pilseetaa). Un realitaatee (pienjemsim, ka), dienaa nav tik tumshs. Pat vakaraa nav tik tumshs.
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