View previous topic :: View next topic |
Author |
Message |
snake5 Indago dalībnieks
Joined: 27 Jun 2007 Posts: 2590
|
Posted: Tue Sep 11, 2007 9:06 pm Post subject: textuurai bez alpha piesaistiit melnbaltu textuuru kaa alphu |
|
kaa izdariit to, kas virsrakstaa mineets? _________________ "There are two choices here: "looks good" and "realism"." -- Paul Nettle |
|
Back to top |
|
|
bubu Indago Uzvarētājs
Joined: 23 Mar 2004 Posts: 3223 Location: Riga
|
Posted: Tue Sep 11, 2007 9:11 pm Post subject: |
|
Atmiņā tekstūras pikseļi glabājas kā baiti - ARGB ARGB ARGB (vai ABGR ABGR ABGR).
Atliek uztaisīt for ciklu un sarakstīt tās tavas alfas kā vien tu vēlies.
Last edited by bubu on Tue Sep 11, 2007 10:26 pm; edited 1 time in total |
|
Back to top |
|
|
snake5 Indago dalībnieks
Joined: 27 Jun 2007 Posts: 2590
|
Posted: Tue Sep 11, 2007 9:50 pm Post subject: |
|
aa! bet vai tad nav vienkaarshaakas funkcijas prieks alphas pielikshanas? _________________ "There are two choices here: "looks good" and "realism"." -- Paul Nettle |
|
Back to top |
|
|
bubu Indago Uzvarētājs
Joined: 23 Mar 2004 Posts: 3223 Location: Riga
|
Posted: Tue Sep 11, 2007 10:24 pm Post subject: |
|
Es atvainojos, bet kas var būt vienkāršāks par parastu ciklu?
Code: | for (size_t i=0; i<width*height; ++i)
{
target_image[i] = source_image[i] | (alpha_image[i] << 24);
} |
|
|
Back to top |
|
|
snake5 Indago dalībnieks
Joined: 27 Jun 2007 Posts: 2590
|
Posted: Wed Sep 12, 2007 1:54 pm Post subject: |
|
aa, nu es domaaju, ka ir kaada d3d funkcija, kura tekstuurai alpha panjem no kaadas citas.. bet ar sho pietiks.. _________________ "There are two choices here: "looks good" and "realism"." -- Paul Nettle |
|
Back to top |
|
|
|