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ASM un HLSL šeideru atšķirības
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bubu
Indago Uzvarētājs
Indago Uzvarētājs


Joined: 23 Mar 2004
Posts: 3223
Location: Riga

PostPosted: Mon May 05, 2008 10:28 pm    Post subject:

Ne jau gūglē tas jāraksta.
Bet gan manuālī: http://msdn.microsoft.com/en-us/library/bb509629.aspx
Vecais labais RTFM.
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snake5
Indago dalībnieks
Indago dalībnieks


Joined: 27 Jun 2007
Posts: 2590

PostPosted: Mon May 05, 2008 10:36 pm    Post subject:

Quote:
Perlin noise values change smoothly from one point to another over a space, creating natural looking, randomly generated values. You can use Perlin noise to generate procedural textures for effects like smoke and fire.

ak nu tomēr "tekstūriski" viņš izskatās, nu tad man skaidrs
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