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bubu Indago Uzvarētājs
Joined: 23 Mar 2004 Posts: 3223 Location: Riga
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snake5 Indago dalībnieks
Joined: 27 Jun 2007 Posts: 2590
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Posted: Mon May 05, 2008 10:36 pm Post subject: |
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Quote: | Perlin noise values change smoothly from one point to another over a space, creating natural looking, randomly generated values. You can use Perlin noise to generate procedural textures for effects like smoke and fire.
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ak nu tomēr "tekstūriski" viņš izskatās, nu tad man skaidrs _________________ "There are two choices here: "looks good" and "realism"." -- Paul Nettle |
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