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elvman Indago Uzvarētājs
Joined: 09 Apr 2003 Posts: 1278 Location: Kuldiga
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Posted: Mon Aug 16, 2004 11:35 am Post subject: 3 Texturas - Mutitexturing |
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Beidzot ari saja foruma ir sadalja OpenGL!!!
Nu tad taa.
Man ir taads jautaajums - es meegjinaaju uz terrain uzlikt 3 textuuras (Ground textuura, detail textuura, un lightmap), bet man neizdevaas uzlikt tresho textuuru. Kaads vareetu bish kako pastaastiit kaa jaaliek triis textuuras.
P.S. mana Video Karte atbalsta 8 multi textuuras. _________________ long time; /* know C */ |
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GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
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Posted: Mon Aug 16, 2004 11:48 am Post subject: |
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Nu kaa tad tu to dari?
Code: |
(pienjemot ka pashlaik aktiivs GL_TEXTURE0_ARB un tajaa ir iesleegts GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D,Ground);
glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,Detail);
glActiveTextureARB(GL_TEXTURE2_ARB);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,Light);
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un visam buutu jaaiet. Varbuut aizmirsi treshajai textuurai glEnable(GL_TEXTURE_2D); ?
Edit: Hmm, kas taa par karti, kas atbalsta 8 textuuras, un kaa vinja to dara? Parasti sastopamais variants ir 4 textuuras fixed pipeline un 16 shaderiem. (Laigan ja sheideriem izmanto virs 4 par labu fps var aizmirst...) _________________
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GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
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Posted: Mon Aug 16, 2004 5:14 pm Post subject: |
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Un veel, ja pareizi saprotu kas ir domaats ar ground un lightmap textuuraam, nebuutu labaak apvienot taas vienaa un mazuliet uzlabot fps? _________________
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