dev.gamez.lv Forum Index dev.gamez.lv
Latvian Game Developers Community
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups 

Pagriezieni iekš 2D
Goto page Previous  1, 2
 
dev.gamez.lv Forum Index -> Matemātika un fizika
View previous topic :: View next topic  
Author Message
bubu
Indago Uzvarētājs
Indago Uzvarētājs


Joined: 23 Mar 2004
Posts: 3223
Location: Riga

PostPosted: Thu Feb 24, 2005 7:47 pm    Post subject:

Nu un ko katrs mainīgais dara, nepateiksi?
Nu vispārīgi to var izdarīt šādi:
Tev ir dots punkts A un punkts B, jādabū virziens no A uz B:
Code:
virziens = Normalize(B-A);
Back to top
View user's profile Send e-mail
Angel



Joined: 02 Jan 2005
Posts: 113
Location: Latvija

PostPosted: Fri Feb 25, 2005 1:42 am    Post subject:

Tieshi taa arii man ir uztaisiits. Tas :
Code:
Math.Normalize(CVector3 vV)

izdod Vektoru, kura garums |vNormalized| = 1
Code:

CVector3 sMath::Normalize(CVector3 vV){
     float lenght = Lenght(vV);
     CVector3 vNormalized = vV/lenght;
     return vNormalized;
}

float sMath::Lenght(CVector3 vV){
     float lenght = sqrt(vV.x*vV.x+vV.y*vV.y+vV.z*vV.z);
     return lenght;
}


Bet vinsh visu laiku "iespruust" pie noteiktām koordinātēm
Back to top
View user's profile Send e-mail
bubu
Indago Uzvarētājs
Indago Uzvarētājs


Joined: 23 Mar 2004
Posts: 3223
Location: Riga

PostPosted: Fri Feb 25, 2005 10:56 am    Post subject:

Šīs funkcijas izskatās korektas. Moš citur kodā kāda kļūda.
Back to top
View user's profile Send e-mail
Display posts from previous:   
dev.gamez.lv Forum Index -> Matemātika un fizika All times are GMT + 2 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group