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Paliidziet glscenee ar 3ds failiem

 
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vampirelli



Joined: 06 Dec 2004
Posts: 36
Location: maaja

PostPosted: Mon May 30, 2005 8:54 am    Post subject: Paliidziet glscenee ar 3ds failiem

Es zinu, ka shajaa forumaa maz programmee glscenee.
Vai kads nevareetu pateikt kaa lai es ielasu glscenee 3ds failus lai tiem buutu teksturas. Esmu paarliecinaats, ka manaa konkreetajaa failaa ir iekshaa iekodeetas teksturas (shajaa gadijumaa tikai kraasas).
Man tas ielaadeejas melns, kaut kad es to failu atveru divos siikos 3d editoros tas ir ar tekstureem. Nu nez ko man iesaakt... Crying or Very sad
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bubu
Indago Uzvarētājs
Indago Uzvarētājs


Joined: 23 Mar 2004
Posts: 3223
Location: Riga

PostPosted: Mon May 30, 2005 9:41 am    Post subject:

Neesmu programmējis glscene, taču māku lietot gūgli (gūgle ir arī tavs draugs ;) Varbūt šis līdzēs (no http://caperaven.co.za/gls/onlinedocs/documents/roc3d.htm)
Quote:
Mesh objects may have textures of their own as defined by the mesh editor. In this example 3D Studio.
To enable the free form to render these textures, you must connect a material library to the free form and set the UseMeshMaterials property to true..
It is important that you do this before you load the object else the textures will not be loaded and only the bare mesh object will be displayed.
A final step to ensure that the desired textures are rendered, make sure that the Texture.Disabled property is false.
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