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Anonymous Guest
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Posted: Wed Dec 17, 2003 3:09 pm Post subject: spells |
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domaaju, ka vareetu nopubliceet tzp spell sisteemu, taadu, kaa es to iedomaajos.
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spellus aprakstiishu peec shaadas sheemas, lai iisaak:
spell_name(XXXX,CLASS,COST,DIST,EFF,TARG,RANGE,LEVEL)
, kur XXXX - kods no 4 burtiem/cipariem, tiek lietots, lai apstraadaatu spell pashaa speelee;
CLASS - viena no shaadaam spell klaseem:
{SUMMON}
{STRIGHT_ATTACK}
{POISON}
{DEFENSE}
{BENEFICIAL}
{CONTROL}
{TRANSPORT};
COST - spell cost in MP;
DIST - max. attaalums, kaadaa spell veel iedarbojas;
EFF - viens no shaadiem spell effects:
{SUMMON}
{POISON}
{HASTE}
{SLOW}
{STRONG}
{VEAK}
{BARRIER}
{ENCHANTED}
{DISPEL}
{MINDCONNECT}
{HEAL}
{TELEPORT}
{CLOAK}
{SHIELD}
{MORPH}
{INSTANTDEATH};
TARG - viens no spell targets( {SELF}, {SINGLE}, {AREA});
RANGE - cik lielaa raadiusaa spell iedarbojas;
LEVEL - minimaalais level, lai vareetu nokastot spell.
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P.S. Kaa juus domaajat, vai vajag ieviest arii parametru TIME (resp., cik ilgi spell iedarbojas)? |
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GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
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Posted: Wed Dec 17, 2003 6:42 pm Post subject: |
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Sveiks,
nu ja tu kautkaadaa veidaa izmantosi to parametru (nebuutu slikti, ka dazaadi spelli iedarbotos dazaadu laika periodu ) tad protams tas ir jaapievieno, bet ja tu vinju reaali netaisies izmantot, tad nesarezgii sev dziivi. Viss atkariigs no tava speeles "master plan" - kaa tu ko esi iecereejis. Es personiigi domaaju, ka ta taadai lietai ir labi daudz pielietojumu. _________________
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Anonymous Guest
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Posted: Thu Dec 18, 2003 9:23 am Post subject: RE: spells |
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tieshaam, giga, es domaaju, ka parametrs TIME ir konkreeti noderiigs, kaut vai poison spells - vaajaakaas spells pashas peec laika izbeidz darboties, taapaat visaadi shield un barrier.
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p.s. a varbuut tev ienaak galvaa veel kaadi uzlabojumi? |
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GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
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Posted: Thu Dec 18, 2003 5:00 pm Post subject: |
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Par uzlabojumiem nezinu, ja shii sisteema nodroshina visus spellus, ko esi paredzeejis, tad jau neko nevajag uzlabot. es personiigi kad domaaju par rpg spell structuuraam utt biju nonaacis pie varianta ar daudz vairaak mainiigajiem, taa kaa varbuut tavs variants ir labaaks. Bet man rodas jautaajums - kaadaa veidaa teiksim spells "summon" noteiks ko vajag summonot? Jo es taadu parametru neredzu, vai arii taada spell specifika tiks saglabaata konkreeti shajaa spella neizmanotajos paramtros? Pienjemsim summon varetu izskatiities taa: summon_skelet(XXXX,SUMMON,100.0f,SUMMON,AREA,SKELET,5) kur Range parametraa ir mainiigais SKELET (vai #define'ets), kas speelei pateiks ka vajag summonot skeletu? Vai kaa tas notiksies? _________________
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Anonymous Guest
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Posted: Fri Dec 19, 2003 8:31 am Post subject: |
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vispirms nevis skelet, bet skeleton , un vispaar taa arii ir, kaa tu saprati. |
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GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
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Posted: Fri Dec 19, 2003 3:49 pm Post subject: |
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_________________
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