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E13m3nT
Joined: 24 Jan 2006 Posts: 42
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Posted: Wed Mar 15, 2006 8:16 pm Post subject: kaa ielaadeet bildi? |
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Shobriid vieniigais veids kaa izmantot bildes ir nokompileet kopaa ar exe failu. Vai ir kaads veids kaa ielaadeet vinjas no kaadas mapiites kad tiek palaists exe fails?
Piedodiet ka nemaaku iisti tieshi aprakstiit ko man vaig bet cerams ka juus saprataat! =] |
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ugizs
Joined: 07 Jan 2006 Posts: 119
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Posted: Wed Mar 15, 2006 8:19 pm Post subject: |
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a kāda valoda tiek izmantota? |
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eXeM
Joined: 22 Mar 2005 Posts: 155 Location: Ape
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Posted: Wed Mar 15, 2006 8:26 pm Post subject: |
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Pa manam vareetu buut delfi... |
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E13m3nT
Joined: 24 Jan 2006 Posts: 42
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Posted: Wed Mar 15, 2006 8:27 pm Post subject: |
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valoda: c++
vide: visual c++
=] |
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ugizs
Joined: 07 Jan 2006 Posts: 119
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Posted: Wed Mar 15, 2006 8:40 pm Post subject: |
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ar ogl, directx vai cic kkas? |
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E13m3nT
Joined: 24 Jan 2006 Posts: 42
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Posted: Wed Mar 15, 2006 8:45 pm Post subject: |
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a ar parasto win logu to nevar izpildiit?
ja nevar tad ar directx! =] |
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bubu Indago Uzvarētājs
Joined: 23 Mar 2004 Posts: 3223 Location: Riga
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Posted: Wed Mar 15, 2006 8:57 pm Post subject: |
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Ja drīkst izmantot papildus bibliotēkas, tad DevIL un FreeImage ir ļoti labas. Ja apmierina tikai BMP faili, tad ar parastu WinAPI var iztikt - LoadImage
Ja grib nedaudz pačakarēties, tad ar GDI+ var ielādēt arī jpg/gif/png/u.c. formāta bildes. |
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ugizs
Joined: 07 Jan 2006 Posts: 119
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Posted: Wed Mar 15, 2006 9:27 pm Post subject: |
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es pieņemsim hedera failā taisīju tādu figņu Graphics::TBitmap *tavsZiim;
un cpp failā
tavsZiim = new Graphics::TBitmap;
tavsZiim->LoadFromFile("cels\\uz\\failu");
Canvas->Draw(X,Y,tavsZiim);
delete tavsZiim;
it kā biju apmierināts ar šādām savām izdarībām. tikai secināju, ka nevajag šito izmantot pie taimera, ja nav delete tavsZiim... a to sanāk jautri alt+ctrl+delete nu bet šitā cik saprotu nav tā labākā metode.
peace! |
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bubu Indago Uzvarētājs
Joined: 23 Mar 2004 Posts: 3223 Location: Riga
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Posted: Wed Mar 15, 2006 9:32 pm Post subject: |
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ugizs: tas nav gadījumā Borland C++ Builder, nevis VC++? |
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ugizs
Joined: 07 Jan 2006 Posts: 119
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Posted: Wed Mar 15, 2006 9:34 pm Post subject: |
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šit, vot tā ir ka uztver c++ nevis visual c++... sorri. bubu, a tā vispār ir normāla metoda, kā panākt bildes ielādi vai ir galīgi, garīgi, totāli garām? |
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anggelus
Joined: 23 Feb 2005 Posts: 383 Location: Rīga (LV)
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Posted: Wed Mar 15, 2006 9:35 pm Post subject: |
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katru reizi ieladet un deletot bildi pie renderēšanas ir galīgi garām. _________________ No comprendo lo que dice. |
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ugizs
Joined: 07 Jan 2006 Posts: 119
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Posted: Wed Mar 15, 2006 9:38 pm Post subject: |
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sapratu. garām. |
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ugizs
Joined: 07 Jan 2006 Posts: 119
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Posted: Wed Mar 15, 2006 9:39 pm Post subject: |
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nez kā es taisos pabeigt savu spēli ar tādām metodēm. pamazām sāku secināt, ka es eju dziļā margarīnā |
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anggelus
Joined: 23 Feb 2005 Posts: 383 Location: Rīga (LV)
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Posted: Wed Mar 15, 2006 10:32 pm Post subject: |
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vislabāk būtu uzkodēt kādu tekstūras menedžeri. _________________ No comprendo lo que dice. |
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E13m3nT
Joined: 24 Jan 2006 Posts: 42
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Posted: Wed Mar 15, 2006 11:56 pm Post subject: |
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paaldies! viss sanaaca ar LoadImage =] |
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