dev.gamez.lv Forum Index dev.gamez.lv
Latvian Game Developers Community
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups 

coming this year...
Goto page 1, 2, 3  Next
 
dev.gamez.lv Forum Index -> Tavi projekti
View previous topic :: View next topic  
Author Message
Vecais_Dumais_Laacis
Guest





PostPosted: Thu Jan 29, 2004 6:20 pm    Post subject: coming this year...

car arcaade... domaats apmeeram kaukas videejs start nfsu/street legal/gta

http://3priedez.net/phpBB2/viewtopic.php?t=115
Back to top
GiGa
Indago Uzvarētājs
Indago Uzvarētājs


Joined: 25 Sep 2003
Posts: 887

PostPosted: Sun Feb 01, 2004 12:36 pm    Post subject:

Smuki, smuki Razz
veel viens projekts uz kuru gaidiit Smile
_________________
Back to top
View user's profile Send e-mail
gazz



Joined: 03 Jan 2004
Posts: 355
Location: Teika

PostPosted: Wed Mar 24, 2004 2:24 pm    Post subject:

klau a tu neweelies bikuciit padaliities ar kodu, to kas atbild par mashiinas handlingu. es ar izmantoju tokamaku. tas kas ir 8 samplii tas biki iesako. es atradu kau kur netaa alternatiiwu to controllera sadalju. bet arii taa man nepiesaista. protams ja naw zheel...
Back to top
View user's profile Send e-mail
Vecais_Dumais_Laacis
Guru
Guru


Joined: 29 Jan 2004
Posts: 800

PostPosted: Wed Mar 24, 2004 2:50 pm    Post subject:

dotajaa briidii esmu galiigi sap@%#$ to kodu taa ka autinsh liikumaa spiezh pie zemes ieksheejo malu un vispaar dara shausmiigaas dumiibas. safixeeshu un ja acereeshos tad mosh padaliishos ar. bet man zato ir collision volume exporteris no 3dmaxa Wink. tb scripts kas box/sphere/cylinder primitiivus exportee uz xml'u aprakstot autinja collision volumi kuru peec tam iebarot tokamakam.
_________________
...un ja bites buutu laachi...
Back to top
View user's profile
Hobits
Indago organizātors


Joined: 04 Jul 2003
Posts: 491
Location: Riga

PostPosted: Wed Mar 24, 2004 6:44 pm    Post subject:

Quote:
...scripts kas box/sphere/cylinder primitiivus exportee uz xml'u aprakstot autinja collision volumi kuru peec tam iebarot tokamakam.


neesi domaajis par mesh koliizijaam. tokamakam skiet ir iespeeja uztaisiit savu koliiziju detekciju (CustomCDRB2RBCallback laikam!?)
,es sobriid taisu ode'i un jaasaka ka ir deizgan liela izveele no jau gataviem koliiziju libjiem (SOLID, SWIFT, ... ).
Vieniigaa probleema vareetu buut ar massas sadaliijumu objektaa, es veel neesmu iebraucis kaa tas straadaa.
Back to top
View user's profile Send e-mail Visit poster's website
gazz



Joined: 03 Jan 2004
Posts: 355
Location: Teika

PostPosted: Wed Mar 24, 2004 6:48 pm    Post subject:

un kaa wispaar ir tokamakam ar taadaam iespeejaam kaa rigidBody->AddForceAtPoint(neV3)? cik zinu tad taadas metodes naw, bet kaa lai sho effektu panaak?
Back to top
View user's profile Send e-mail
Hobits
Indago organizātors


Joined: 04 Jul 2003
Posts: 491
Location: Riga

PostPosted: Wed Mar 24, 2004 7:06 pm    Post subject:

Kam tev tas?

Bet vispaar var meeginaat ar setVelocity setAngularVelocitu un
setAngularMomentum funkcijaam kaut kaa kombineet to lietu.
Back to top
View user's profile Send e-mail Visit poster's website
Vecais_Dumais_Laacis
Guru
Guru


Joined: 29 Jan 2004
Posts: 800

PostPosted: Thu Mar 25, 2004 9:16 am    Post subject:

mesh to mesh collision man liekaas diezgan nepraatiiga ideja gammuchos vismaz pie dotajiem prochiem. pietiekoshi aprakstot objektu ar primitiiviem varam ieguut daudz lielaaku perfomanci nedaudz zaudeejot precizitaati.
_________________
...un ja bites buutu laachi...
Back to top
View user's profile
Vecais_Dumais_Laacis
Guru
Guru


Joined: 29 Jan 2004
Posts: 800

PostPosted: Thu Mar 25, 2004 9:18 am    Post subject:

rigid bodijam ir
Code:

void   ApplyImpulse(const neV3 & impulse, const neV3 & pos);

_________________
...un ja bites buutu laachi...
Back to top
View user's profile
gazz



Joined: 03 Jan 2004
Posts: 355
Location: Teika

PostPosted: Thu Mar 25, 2004 9:22 am    Post subject:

njaa - kaa es pats neiedomaajos izmeegjinaat apply impulse... Atkal buushu noslinkojis. Iisteniibaa kapeec cilwinji newar dokumentaaciju uzraxtiit kaut cik sakariigu. Kaut wai neofiicaalu. Piemeeram taada funkcija kaa getVelocitAtPoint wispaar naw nekur dokumentos mineeta. Un tad nu ej un rocies caur headeriem un saproti ko winji ar to ir domaajushi... mosh pasham kjerties klaat un uzraxtiit docus. Wink
Back to top
View user's profile Send e-mail
Vecais_Dumais_Laacis
Guru
Guru


Joined: 29 Jan 2004
Posts: 800

PostPosted: Thu Mar 25, 2004 10:18 am    Post subject:

meegjinaat jau vari Wink tikai kaa nu sanaax. dalja funkciju ir vispaar miglaa tiitas... kaa teixim
Code:
void   SetInertiaTensor(const neM3 & tensor);
forumaa tika uzdots jautaajums un taa arii atbilde netika dota cik aceros.
_________________
...un ja bites buutu laachi...
Back to top
View user's profile
Hobits
Indago organizātors


Joined: 04 Jul 2003
Posts: 491
Location: Riga

PostPosted: Thu Mar 25, 2004 6:20 pm    Post subject:

Quote:
mesh to mesh collision man liekaas diezgan nepraatiiga ideja

baidos ka shii raksta autors tev nepiekristu Arrow
http://www.gamedev.ru/articles/read.shtml?id=30111
makslinieki jau nu noteikti nebuus sajuusmaa no tavas tehnologijas.
un performance pie sodienas prochiem jau nu noteikti neies zudumaa (ja vien tu netesto koliizijas peec O(n^2) Wink )
Back to top
View user's profile Send e-mail Visit poster's website
Vecais_Dumais_Laacis
Guru
Guru


Joined: 29 Jan 2004
Posts: 800

PostPosted: Fri Mar 26, 2004 10:51 am    Post subject:

nav jau taa ka vinsh nepiekriit. mesh-to-primitive collision tehnologjija ljauj ieguut perfomanci nedaudz zaudeejot 100% precizitaati kura peec manaam domaam nemaz tik ljoti nav vajadziiga. [bez tam 100% precizitaati tu ieguusi tikai koliizijai izmantojot release modeli nevis speciaalu lowpoly modeli veidotu tieshi koliizijaam]

Quote:
???????, ??? ????? ??????????? ??????????????? ??????????? (???????, "???????" ? ?.?.), ??? ?????????? ?? ???????? ?????????? ? ?????? ??????????? ??????, ?? ?? ?????? ???? ??????????? ????????.


mana ideja ir taada ka zeme tiek taisiita kaa meshs bet paareejie objekti kaa primitiivu kopas. un pagaidaam neesmu redzeejis gammi [vismaz ar autinjiem] kuraa buutu mesh-to-mesh koliizijas. piem. gta sphere+plane collision volumes.
_________________
...un ja bites buutu laachi...
Back to top
View user's profile
Hobits
Indago organizātors


Joined: 04 Jul 2003
Posts: 491
Location: Riga

PostPosted: Fri Mar 26, 2004 7:02 pm    Post subject:

es neskaidri izteicos: protams primitiivu koliizijas ir aatraakas, bet jautaajums dotajaa gadiijumaa ir par primitiivu automatisku piemekleesanu, lowpoly (conveksu vai ari ne) modeli var genereet programmiski bet tavaa gadiijumaa es sapratu ka maxii tiek veidoti primitiivi preksh modela un tad eksporteeti... - respektiivi, roku darbs.
Ta ka ir jautaajums kas ir izderviigaak?

Paskaidro siikaak shere+plane volumes, vai viniem modeli ir no bumbaam salikti?

Eh, un tavu Quoti es izlasiit nevaru, kaut kas ar simboliem... ??
Back to top
View user's profile Send e-mail Visit poster's website
gazz



Joined: 03 Jan 2004
Posts: 355
Location: Teika

PostPosted: Sat Mar 27, 2004 3:05 pm    Post subject:

gta3 izmantoja sphere+plane koliizijas. gta vc shameejie spheres atmeta, laikam optimizaacijas deelj, jo gta vc dzineejs ir krietni labaaks un ashaax par gta3.
Back to top
View user's profile Send e-mail
Display posts from previous:   
dev.gamez.lv Forum Index -> Tavi projekti All times are GMT + 2 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group