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xmas - Jaungada glābējs

 
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nai



Joined: 20 Dec 2006
Posts: 48

PostPosted: Sun Dec 31, 2006 7:41 pm    Post subject: xmas - Jaungada glābējs

Trakulīgs shoot-em-up.


Izmantots:
OpenGL
GLFW
OpenAL
ogg
vorbis

http://3priedez.net/gc/?page=submit.download&id=11902&fid=12475
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dr.blacksnake



Joined: 17 Dec 2006
Posts: 30

PostPosted: Tue Jan 02, 2007 1:01 pm    Post subject:

kaujas laikā kursors/mērķis nav pamanāms - pārāk blāvs uz visa tā raibā un dinamiskā ņiguņegu. Sad
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nai



Joined: 20 Dec 2006
Posts: 48

PostPosted: Tue Jan 02, 2007 1:25 pm    Post subject:

dr.blacksnake wrote:
kaujas laikā kursors/mērķis nav pamanāms - pārāk blāvs uz visa tā raibā un dinamiskā ņiguņegu. Sad

Agreed.
Centīšos labot.
Ieteikumi pret kādu kursoru nomainīt?
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Lamerz
Lameris
Lameris


Joined: 09 Sep 2005
Posts: 99
Location: Rīga

PostPosted: Tue Jan 02, 2007 2:24 pm    Post subject:

Quote:
Ieteikumi pret kādu kursoru nomainīt?
Pret kailu sievieti - nevarēs ne acu atraut! :)

Partīkļi tiešām briesmīgi smuki, starpcitu! Labs spēle! Smile
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dr.blacksnake



Joined: 17 Dec 2006
Posts: 30

PostPosted: Tue Jan 02, 2007 4:03 pm    Post subject:

Pamēģini ielikt mērķa vietā baltu rāmi - liekas ka formu un krāsu ziņā Tev tur nekā līdzīga nav.
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nai



Joined: 20 Dec 2006
Posts: 48

PostPosted: Tue Jan 02, 2007 5:38 pm    Post subject:

dr.blacksnake wrote:
Pamēģini ielikt mērķa vietā baltu rāmi - liekas ka formu un krāsu ziņā Tev tur nekā līdzīga nav.

"Vienkāršs" balts rāmis kaut kā neiet kopā ar visu pārējo un nav īpaši pamanāmāks par rotējošo rimbuli.

Uztaisīju nelielu ielāpu, uzliku bumbuli gaišāku un pielaboju šo to:
http://theep.codeff.com/NewYearSaver_v2.zip

Iz rīdmī:
+--------------------------------------------------------------------------------------------------------------------------------------------------------------
| ...:: Kas jauns v1.1::...
+--------------------------------------------------------------------------------------------------------------------------------------------------------------
| Buutiibaa es jaunas fiichas neieviesu, lai geims nezaudeetu savu 'minigeima' formu(kaut gan nenoliedzami
| truukst dazhaadi perki, bonusi, apgreidi un veel sazin kas, lai geims buutu truly playable ilgaak par kafijas
| pauzi), izlaboju paaris kljuudas un nepilniibas:
| 1. Izlabota neadvekvaata bremzeeshana pie liela on-screen pretinieku skaita.
| 2. Nedaudz pietviikots pretinieku AI.
| 3. Korigjeets algoritms peec kura tiek apreekjinaata speeles gruutiiba
| 4. Izlabota kljuuda, kad AI uzvedas nepareizi, kad vairs nav neviens pretinieks.
| 5. Buutiibaa pietviikoti veel paaris siikumi, lai speeleetaaja speeleeshanas ilgums un punktu skaits
| buutu peec iespeejas vairaak atkariigs no 'skilla' un reakcijas nevis veiksmes.
| 6. Meegjinaaju panaakt kursoru pamanaamaaku.
+--------------------------------------------------------------------------------------------------------------------------------------------------------------
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tolik



Joined: 06 Sep 2005
Posts: 54
Location: Riga, Latvia

PostPosted: Sat Jan 06, 2007 5:57 pm    Post subject:

Wow, this is so awesome Smile The controls are a bit weird, but the game is very cool for 24h! And the AI element is very cool.
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Vecais_Dumais_Laacis
Guru
Guru


Joined: 29 Jan 2004
Posts: 800

PostPosted: Sat Jan 06, 2007 6:10 pm    Post subject:

tolik wrote:
...the game is very cool for 24h..

i dont think this was done in 24h - xmas contest was longer than usual ~12 days (also usually contest starts fri 17:00 and ends mon 9:00)
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...un ja bites buutu laachi...
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nai



Joined: 20 Dec 2006
Posts: 48

PostPosted: Wed Jan 10, 2007 6:35 pm    Post subject:

tolik wrote:
Wow, this is so awesome Smile The controls are a bit weird, but the game is very cool for 24h! And the AI element is very cool.


Yeah, controls are a bit awkward, i know, i should have gone for simpler Crimsonland style control scheme. Plus, it's rather hard to evade vast amounts bullets. I had an idea to fix that by making bullets(seeking missles, etc) destroyable, but i didnt have time to implement that though, so i figured out a partial solution - draw enemy "guns" charging, so the player could know in which order to blow up the enemies. That kinda worked, still the charge time should have been even slower.

Quote:
i dont think this was done in 24h - xmas contest was longer than usual ~12 days (also usually contest starts fri 17:00 and ends mon 9:00)

That's right. Although i missed first few days of contest(game was made in ~week, IIRC), which in turn caused cuts of some vital features. :/
And on top of that 24h contests are no fun - sleep deprivation to the extreme.

I'd suggest to prolong usual 2 day GC to week. Otherwise it's pretty hard to make something solid & playable unless you're planning to spend whole day by PC.
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nai



Joined: 20 Dec 2006
Posts: 48

PostPosted: Wed May 16, 2007 9:59 pm    Post subject:

Looks like someone got it right:
http://mokeron.hp.infoseek.co.jp/zg/fraxy_main.html
http://fraxy.pbwiki.com/The%20Bosses

Controls are crimsonland style.
And there's a big variety of stuff you can put to expand your ships.
Not only some types of turrets as in my version.
Actually it's somewhat like I planed it to look like. (minus, the time constraints Smile)
Although, instead of regular one-on-one boss battles I invisioned having a
team-versus-team intergalactic battles with big kickass battle cruisers.

Good stuff.
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nai



Joined: 20 Dec 2006
Posts: 48

PostPosted: Fri Oct 19, 2007 8:31 pm    Post subject:

http://www.wyrdysm.com/games.php



Lūk arī lielie kickass battlešipi. Haha.

Katrs kuģis sastāv no daudzām mazām daļām, ieročiem, vairogiem, etc, katra ar saviem parametriem un tā.

http://www.igf.com/php-bin/entry2008.php?id=105

Dikti labs.
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