View previous topic :: View next topic |
Author |
Message |
Anonymous Guest
|
Posted: Mon Feb 16, 2004 11:55 pm Post subject: 3dsmax objektu parvietoshana uz savu programmu |
|
Gribētu uzināt kā var ieloadēt šos objektus no 3ds max. ka vinjus tieshi 3ds max parveidot uz pareizo formatu(vai tas vispār ir vajadzīgs)
utt... |
|
Back to top |
|
|
chaosman
Joined: 28 Oct 2003 Posts: 64 Location: Rīga
|
Posted: Tue Feb 17, 2004 10:42 am Post subject: |
|
Vispirms paskaidro, ko tu saproti ar "pareizo formātu"? tb kādā formātā tad tev vajag? |
|
Back to top |
|
|
Anonymous Guest
|
Posted: Tue Feb 17, 2004 1:31 pm Post subject: man vienalga kaada formaata |
|
taada kura iesaaceejam buutu vieglaak iebraukt jo pashlaik zinu sameera labi c, c++ un nedaudz opengl
un tik daudz no 3dsmax lai uztaisiitu taadu objektu kadu man pashlaik vajag
mani ljoti intereseetu kaads tutorials |
|
Back to top |
|
|
Anonymous Guest
|
Posted: Tue Feb 17, 2004 1:32 pm Post subject: |
|
tas ir kaads links uz tutorialjiem anglju( vai latvieshu valoda) |
|
Back to top |
|
|
Anonymous Guest
|
|
Back to top |
|
|
chaosman
Joined: 28 Oct 2003 Posts: 64 Location: Rīga
|
Posted: Tue Feb 17, 2004 5:05 pm Post subject: |
|
google un mekleet "3ds format tutorial" |
|
Back to top |
|
|
Hobits Indago organizātors
Joined: 04 Jul 2003 Posts: 491 Location: Riga
|
Posted: Wed Feb 18, 2004 12:55 am Post subject: |
|
hei, 3dsmaxii ir kaada extreema iespeeja - uzrakstiit skriptu kas saglabaa objektu failaa. Neesat meeginaajushi? Atrakcija garanteeta |
|
Back to top |
|
|
Anonymous Guest
|
Posted: Wed Feb 18, 2004 1:30 pm Post subject: |
|
LOL
Quote: | atrakcija garanteeta | tas bija labais |
|
Back to top |
|
|
Vecais_Dumais_Laacis Guru
Joined: 29 Jan 2004 Posts: 800
|
Posted: Wed Feb 18, 2004 2:25 pm Post subject: |
|
nju es taga pa pusei pabeidzu scriptu kas man collision volumei xml raxta + sensoru datus arii ieparko xmlaa... naff tik sarezhgjiiti... pashu meshu exporteet ir saapiigaak bet tur var skatiities jau gatavus sampljus _________________ ...un ja bites buutu laachi... |
|
Back to top |
|
|
chaosman
Joined: 28 Oct 2003 Posts: 64 Location: Rīga
|
Posted: Wed Feb 18, 2004 4:18 pm Post subject: |
|
Ir jau veel viena iespeeja, varbuut prieksh iesaaceeja neslikta.
Ar Deep Exploration var eksporteet modeljus tieshi uz OpenGL .cpp kodu.
Tas taa, ja galiigi slinkums loaderi taisiit pasham. |
|
Back to top |
|
|
|