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3dsmax objektu parvietoshana uz savu programmu

 
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Anonymous
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PostPosted: Mon Feb 16, 2004 11:55 pm    Post subject: 3dsmax objektu parvietoshana uz savu programmu

Gribētu uzināt kā var ieloadēt šos objektus no 3ds max. ka vinjus tieshi 3ds max parveidot uz pareizo formatu(vai tas vispār ir vajadzīgs)
utt...
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chaosman



Joined: 28 Oct 2003
Posts: 64
Location: Rīga

PostPosted: Tue Feb 17, 2004 10:42 am    Post subject:

Vispirms paskaidro, ko tu saproti ar "pareizo formātu"? tb kādā formātā tad tev vajag?
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Anonymous
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PostPosted: Tue Feb 17, 2004 1:31 pm    Post subject: man vienalga kaada formaata

taada kura iesaaceejam buutu vieglaak iebraukt jo pashlaik zinu sameera labi c, c++ un nedaudz opengl

un tik daudz no 3dsmax lai uztaisiitu taadu objektu kadu man pashlaik vajag

mani ljoti intereseetu kaads tutorials
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Anonymous
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PostPosted: Tue Feb 17, 2004 1:32 pm    Post subject:

tas ir kaads links uz tutorialjiem anglju( vai latvieshu valoda)
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Anonymous
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PostPosted: Tue Feb 17, 2004 3:13 pm    Post subject:

http://www.3dtotal.com
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chaosman



Joined: 28 Oct 2003
Posts: 64
Location: Rīga

PostPosted: Tue Feb 17, 2004 5:05 pm    Post subject:

google un mekleet "3ds format tutorial"
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Hobits
Indago organizātors


Joined: 04 Jul 2003
Posts: 491
Location: Riga

PostPosted: Wed Feb 18, 2004 12:55 am    Post subject:

hei, 3dsmaxii ir kaada extreema iespeeja - uzrakstiit skriptu kas saglabaa objektu failaa. Neesat meeginaajushi? Atrakcija garanteeta Laughing
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Anonymous
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PostPosted: Wed Feb 18, 2004 1:30 pm    Post subject:

LOL Laughing

Quote:
atrakcija garanteeta
tas bija labais Cool
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Vecais_Dumais_Laacis
Guru
Guru


Joined: 29 Jan 2004
Posts: 800

PostPosted: Wed Feb 18, 2004 2:25 pm    Post subject:

nju es taga pa pusei pabeidzu scriptu kas man collision volumei xml raxta + sensoru datus arii ieparko xmlaa... naff tik sarezhgjiiti... pashu meshu exporteet ir saapiigaak bet tur var skatiities jau gatavus sampljus
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...un ja bites buutu laachi...
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chaosman



Joined: 28 Oct 2003
Posts: 64
Location: Rīga

PostPosted: Wed Feb 18, 2004 4:18 pm    Post subject:

Ir jau veel viena iespeeja, varbuut prieksh iesaaceeja neslikta.
Ar Deep Exploration var eksporteet modeljus tieshi uz OpenGL .cpp kodu.
Tas taa, ja galiigi slinkums loaderi taisiit pasham.
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