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GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
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Posted: Wed Mar 17, 2004 8:01 pm Post subject: Cg |
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Sveiki,
Kaads gadiijumaa nezin, vai Cg valodaa pixel (jeb fragment ja jums taa labaak patiik) sheideriem ir kautkaadaa veidaa pieejama stencil buffera veertiiba attieciigajaa pixelii, vai arii jau esoshaa shii pixelja kraasa pirms tiktu ziimeets tekoshais pixels? _________________
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gazz
Joined: 03 Jan 2004 Posts: 355 Location: Teika
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Posted: Thu Mar 18, 2004 1:24 pm Post subject: |
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bikuciit par adwanceetu man pagaidaam , neesu ar taam lietaam njeemies. Cik atceros ta tu kodee OpenGL, bet mosha tew wareetu nodereet taada graamata kaa "MS Press - Microsoft DirectX 9 Programmable Graphics Pipeline.pdf". Taa ir itkaa prieksh DirectX, bet neesu lasiijis - tikai taa - izbrowsojis daudz.
Saturs:
Ch1: Vertex Shader Introduction
Ch2: Vertex Shader Virtual Machine
Ch3: Vertex Shader Examples
Ch4: Pixel Shader Virtual Machine
Ch5: Pixel Shader Examples
Ch6: HLSL Introduction
Ch7: The Language
Ch8: HLSL Examples
Ch9: Effect Introduction
Ch10: Assembly-Language Effects
Ch11: HLSL Effect Examples
AppA: Vertex Processing
AppB: ASM Shader Instructions
AppC: HLSL Reference
AppD: Effect Refference
Izskataas jau diezgan nopietni. Ja ir weeleeshanaas to graamatu ieguut -uzsit meilu wai arii te pat ieposto, cik ljoti tu winju weeleetos redzeet uz sawa desktopa . |
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GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
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Posted: Thu Mar 18, 2004 8:33 pm Post subject: |
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Paldies, GazZ, bet taa graamata mani laikam neinteresee, jo (kaa jau tu teici) es esmu OpenGL'ers. Un tik un taa shitaa te Cg valoda buutiiba ir neatkariiga no DX vai OGL.
Un diemzeel laikam uzzinat shiis te veertiibaas nebuus iespeejams, noka4aaju kaukaadu 280 lpp oficiaalo Cg manuaali un tajaa nav rakstiits kaa taas dabuut. ( bet nav arii rakstiits ka nevar )
P.S. paskatiishos laikam kaa ir ar HLSL, mosh tur varees, kaugan Cg man labaak patiik jo ir tik ljoti liidziiga C. _________________
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Eatme
Joined: 18 Jan 2003 Posts: 83 Location: Ventspils
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Posted: Sat Mar 20, 2004 9:10 am Post subject: |
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buutu jau jauka reklaama: "Ar muusu produktu nevar...." seko saraksts 150 lappushu garumaa _________________ Don't argue with a fool. He'll drag You to his own level and beat with experience. |
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Guest
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Posted: Mon Jul 05, 2004 3:45 pm Post subject: |
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CG = HLSL, tie ir identiski jo Microsoft radija HLSL darbojoties kopaa ar NVIDIa
Stencilbuferi iespeejams vari dabuut njemot vinju kaa SetRenderTareget (GL ekvivalentu nezinu), ar domu norendereet stencilbuferi kaa tekstuuru un tad padot pixelsheiderim jau kaa tekstuuru ar kuru var dariit ko vien vajag.. nu kautkaa taa.. |
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GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
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Posted: Tue Jul 06, 2004 5:01 pm Post subject: |
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Nu vairs man shito lietu nevajag, izraadaas viss mans plaans bija diezgan nederiigs, jo pagaidaam uz muusdienu karteem ir daudz aatraak veikt paardesmit float apreekinus nekaa vienu if. _________________
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