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coderpp



Joined: 20 Aug 2005
Posts: 167
Location: Rīga, Koknese, Gajiena

PostPosted: Tue Aug 28, 2007 6:36 pm    Post subject:

līdz spēlei vēl tālu.
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snake5
Indago dalībnieks
Indago dalībnieks


Joined: 27 Jun 2007
Posts: 2590

PostPosted: Tue Aug 28, 2007 6:36 pm    Post subject:

tāpēc jau tā ir tikai "spēle"
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"There are two choices here: "looks good" and "realism"." -- Paul Nettle
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Inf3rnal



Joined: 15 Jun 2006
Posts: 118
Location: Neverland

PostPosted: Tue Aug 28, 2007 6:47 pm    Post subject:

This application has failed to start because the application configuration is incorrect. Sad
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while(!asleep()) sheep++;
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bubu
Indago Uzvarētājs
Indago Uzvarētājs


Joined: 23 Mar 2004
Posts: 3223
Location: Riga

PostPosted: Tue Aug 28, 2007 11:10 pm    Post subject:

Inf3rnal: uzinstalē šo:
Microsoft Visual C++ 2005 Redistributable Package (x86) vai Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)

snake5 ir pielinkojies dinamiskai nevis statiskai C CRT bibliotēkai.
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Inf3rnal



Joined: 15 Jun 2006
Posts: 118
Location: Neverland

PostPosted: Wed Aug 29, 2007 8:58 am    Post subject:

bubu paldies, tagad viss aizgāja!

Neko daudz pateikt nevaru, daudz jau nav uz ko skatīties Smile

Man tikai interesē kā tādu dabūt gatavu?
VB es tādu uztaisītu viegli, bet uz C++ man nav ne jausmas ar ko sākt. Ja kāds mazliet paskaidrotu es varētu "noportēt" savu 2d engine Smile
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snake5
Indago dalībnieks
Indago dalībnieks


Joined: 27 Jun 2007
Posts: 2590

PostPosted: Wed Aug 29, 2007 9:01 am    Post subject:

nuu, es piemēram sāku ar parasta direct3d9 loga izveidošanu, tad sarakstīju dažas funkcijas priekš 2d zīmēšanas + projekcijas funkciju, kura novieto kameru tā, lai (kā man) viss 640x480 laukums ir redzams! tad tikai sarakstu klases objektiem, sistēmām, u.t.t.
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Inf3rnal



Joined: 15 Jun 2006
Posts: 118
Location: Neverland

PostPosted: Wed Aug 29, 2007 9:05 am    Post subject:

Cik vienkārši... Shocked

Labāk turpināšu trenēties darot kko vienkāršaku iekš c++ Smile
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snake5
Indago dalībnieks
Indago dalībnieks


Joined: 27 Jun 2007
Posts: 2590

PostPosted: Wed Aug 29, 2007 9:19 am    Post subject:

varbūt šis tev varētu palīdzēt: directxtutorial.com - gan winapi pamati, gan d3d un dinput pamati - es ar šo arī sāku!
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Inf3rnal



Joined: 15 Jun 2006
Posts: 118
Location: Neverland

PostPosted: Wed Aug 29, 2007 9:31 am    Post subject:

Mani DX vienmēr ir atbaidījis ar savu "vienkāršību", bet tomēr iemetīšu aci tajā lapā..
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snake5
Indago dalībnieks
Indago dalībnieks


Joined: 27 Jun 2007
Posts: 2590

PostPosted: Wed Aug 29, 2007 9:42 am    Post subject:

man piemēram OGL liekas vēl grūtāks... bet gan jau kautkad arī to iemācīšos...
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Kamazs
Guru
Guru


Joined: 17 Jan 2003
Posts: 829
Location: The glorious ancient city of Loja

PostPosted: Wed Aug 29, 2007 10:14 am    Post subject:

Tīri subjektīvi man OGL likās vienkāršāks.
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...un es uzskatu, ka Fallout ir etalons
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snake5
Indago dalībnieks
Indago dalībnieks


Joined: 27 Jun 2007
Posts: 2590

PostPosted: Wed Aug 29, 2007 10:17 am    Post subject:

nu nez... tas kā kuram..
bet man radās jautājums par spēli: man visi objekti spēlē ir šādi:
class Player : Object
bet kā es varu izveidot room'u sistēmu - pievienot objektus pie šī room'a un kad palaižu funkciju "Start()", tad visi šie objekti būtu izveidoti! kā tā var izdarīt?
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Inf3rnal



Joined: 15 Jun 2006
Posts: 118
Location: Neverland

PostPosted: Wed Aug 29, 2007 10:19 am    Post subject:

Es jau varētu pateikt savu IMHO, bet labāk palkusēšu Smile Manas metodes parasti nav pārāk racionālas Laughing
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snake5
Indago dalībnieks
Indago dalībnieks


Joined: 27 Jun 2007
Posts: 2590

PostPosted: Wed Aug 29, 2007 10:22 am    Post subject:

labāk pasaki, man tāpat nav ideju..
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"There are two choices here: "looks good" and "realism"." -- Paul Nettle
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Inf3rnal



Joined: 15 Jun 2006
Posts: 118
Location: Neverland

PostPosted: Wed Aug 29, 2007 10:26 am    Post subject:

Tādā gadijumā izklāsti visu mazliet plašāk..
Ja tas ir 2D engine, tad visam būtu jāsastāv no tailiem.
Ja tas ir kkas cits...
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