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RUST
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MoKa



Joined: 10 Oct 2007
Posts: 79
Location: Daugavpils

PostPosted: Tue May 06, 2008 5:23 pm    Post subject:

+ Bloom.
+ Color Correction (difficult, cus there is brightness correction using current pixel correction (to change darknen and lighten places), and palete, with 80% one color paletre).
+ Billboard that darknen sides places (just texture).
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snake5
Indago dalībnieks
Indago dalībnieks


Joined: 27 Jun 2007
Posts: 2590

PostPosted: Tue May 06, 2008 6:22 pm    Post subject:

looks interesting...
if you could get this in realtime without sacrificing speed, the look of this game would be very realistic Smile
but that's only a small part of a game anyway..
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MoKa



Joined: 10 Oct 2007
Posts: 79
Location: Daugavpils

PostPosted: Tue May 06, 2008 8:05 pm    Post subject:

I know, it's just visal part, but other - game process, is nice part and ill 2 days ago started working about it Smile
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NocK



Joined: 06 Jan 2005
Posts: 107

PostPosted: Wed May 07, 2008 10:52 pm    Post subject:

при маленьком количестве полигонов выглядит убойно, правда чую что у меня, например, камп не потянет такие круглые колёса и блики.

контакты? в гости хочешь? Smile skype: nockware
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MoKa



Joined: 10 Oct 2007
Posts: 79
Location: Daugavpils

PostPosted: Thu Jul 17, 2008 3:56 pm    Post subject:

RUST ir dzivs un developing :)

Šeit ir screenšots no spēles dzīņu, nekadas photoshop un t.c.

Tur ir PostProcessing ar tikai vienu scēnas renderu, dinamiskas ēnas no stātikas, tagad strādaju uz projektivas ēnas no dynamic objektus.

Un citi screenšoti kuri darīju developing processā:

Dynamic Point Light ShadowMap (PCF 2x2x2)
Screens no 7300 GS (like 6600 GT).


Dynamic Burn Shader Effect, with 2 states, burning by heightmap, and burning from point using heightmap.


Ēnas varu dod demu, tikai ja patestiet, un pasakiet testus informaciju Smile
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elvman
Indago Uzvarētājs
Indago Uzvarētājs


Joined: 09 Apr 2003
Posts: 1278
Location: Kuldiga

PostPosted: Thu Jul 17, 2008 4:11 pm    Post subject:

Nu ar antialiasingu, manupraat, vajadzeetu izskatiities labaak.
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MoKa



Joined: 10 Oct 2007
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Location: Daugavpils

PostPosted: Thu Jul 17, 2008 4:29 pm    Post subject:

Ja, bet nekad ne izmantoju viņu tāpec kā manuprat AA izmanto tikai uz gudra spelejama mašina.
Majās kompjuteris pret developing, izmantoju slitku:
CPU 1.6 (2CPUs)
GF 7300 GS 512Mb
RAM 1 Gb
Tapēc ka tas ir minimums tagad standartu normalām spēlem. Un tāpec es macos optimizēšanai Smile
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snake5
Indago dalībnieks
Indago dalībnieks


Joined: 27 Jun 2007
Posts: 2590

PostPosted: Thu Jul 17, 2008 4:44 pm    Post subject:

standarti melo
skatoties piemēram uz vecajiem CMR - tie gandrīz neko neprasīja, bet bija ļoti labi Wink
minimums normālām spēlēm ir dators ar peli/klaviatūru/abiem
bet ja vajag šeiderus, tad, manuprāt SM3.0 nav tik ļoti vajadzīgs (kā ar Half-Life 2, kuram visus efektus uz max settingiem salikt varēju ar veco Radeonu 9550)
un šis: http://dev.gamez.lv/viewtopic.php?t=1357

jautājums tev:
uz kura šeideru modeļa veidoji tos šeiderus?
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MoKa



Joined: 10 Oct 2007
Posts: 79
Location: Daugavpils

PostPosted: Thu Jul 17, 2008 4:52 pm    Post subject:

Es rakstiju uz SM3.0, tāpec ka uz mana saita testiem, un tagad laiku, videokārte ar SM3.0 maksa no 25Ls. Un ne visi, but some šeideri ar dinamiku, izmanto if, un uz SM3 ir dimasiskas if, ar viņu var uzvāret fps, but vajāg būt ļoti carefful Smile
Un laiks kad es pabeigšu šo projektu, bus ne ātrak pec pusgadu Smile
Ir plāni aizbraut uz KRI09.

Bet visi šeideri var stradat uz SM2.0 .
Ja ir viens parallax ar bampu tas ir normali, bet ja izmanto daudz vieglāku šejderus - būs grutāk Smile
Un es domaju par Deffered Shadingu..

Nice POM Smile
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elvman
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Joined: 09 Apr 2003
Posts: 1278
Location: Kuldiga

PostPosted: Thu Jul 17, 2008 7:15 pm    Post subject:

Nesaprotu, kaadu iemeslju deelj neizmantot AA? Minimaals aatrdarbiibas paaukstinaajums pret pilniigi nebaudaamiem asumiem? To gan man nesaprast
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Olby
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Joined: 19 Apr 2004
Posts: 230

PostPosted: Thu Jul 17, 2008 8:57 pm    Post subject:

malacis tā tik turpini. starp citu par KRI. domāju arī aizbraukt. ja gribi varam apvienoties uz nākamo gadu. tu man esi skaipā ja nemaldos.
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MoKa



Joined: 10 Oct 2007
Posts: 79
Location: Daugavpils

PostPosted: Fri Jul 18, 2008 8:39 am    Post subject:

elvman, šis screens ir tikai for developers, un manuprāt galvenais ir informacija no scrēna bet ne kadie standarti funkcii ir on.
Olby, maybe ir, dod man atkal Smile Tas ir forša idēja!
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MoKa



Joined: 10 Oct 2007
Posts: 79
Location: Daugavpils

PostPosted: Fri Jul 25, 2008 10:47 am    Post subject:

Vel viens šeideris:

Stained Glass

RealtimeRefraction, Refraction\Diffuse MappingMap, Bump, Specular, Dynamic Point Light.
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Olby
Indago dalībnieks
Indago dalībnieks


Joined: 19 Apr 2004
Posts: 230

PostPosted: Fri Jul 25, 2008 10:52 am    Post subject:

viss ir okay, tikai ieteiktu nomainīt visiem zināmu STALKER skybox. tas nāca kopā ar pirmajām beta versijām un tad visi sāka tos iekļaut bezmaksas texture pakos. domāja ka visdrīzāk tās ir tomēr stalkera debesis, jo parasti tik redzamas lietas dizaineri paši izgatavo. tāpēc imo labāk izmantot citas.
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MoKa



Joined: 10 Oct 2007
Posts: 79
Location: Daugavpils

PostPosted: Fri Jul 25, 2008 11:54 am    Post subject:

Ja es zinu par šito SkyBox'y, bet man nav cita laba SkyBox, ja tev ir, vari dalīties?
Kommercialālimeni, izmantojam tikai pašdarinājumi.
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