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Anonymous Guest
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Posted: Fri Aug 13, 2004 8:08 am Post subject: How to...in DirectX + 3D |
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Sveiki visiem! Es jau vienaa forumaa atzinos, ka esmu visas shajas lietas jauninjais , bet shii lieta tieshaam ir interesanta. Vai kaads man var pastastiit, kur var atrast (ja nav gruuti pastaastiet) informaciju par to, kaa notiek sceenas savietoshana ar D3D.
Piemeeram man ir tunelis, kursh rendereets Maxaa. Kaa es ar kameras paliidziibu varu paarvietoties pa to? Vai kamera ir 3d Maxa objekts jeb D3D objekts... Es esmu iepazinies jau ar DirectX tehnologiju bet tikai ar matricaam un virsotneem. Driiz jau buushu taalaak... |
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bubu Indago Uzvarētājs
Joined: 23 Mar 2004 Posts: 3223 Location: Riga
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elvman Indago Uzvarētājs
Joined: 09 Apr 2003 Posts: 1278 Location: Kuldiga
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Posted: Fri Aug 13, 2004 11:47 am Post subject: |
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Ja ta pamatos njem, tad vispar tads jedziens ka kamera nepastav. Ja tu gribi pabidit kameru pa labi, tu vienkarsi transforme matricu pa kreisi (preteji) un izskatisies ka kamera pabidijusies. Ja tu gribi kameru pabidit uz atpakalju, tu patransforme matricu uz prieksu utt. Tads objekts ka kamera pamatos nepastav. Ne nu irjau Direct3D un OpenGL tada komanda ka - EeyePosition vi glLookAt, bet vinjas dara to pasu ko es jau augstak mineju - transforme scenu. |
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