View previous topic :: View next topic |
Author |
Message |
GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
|
Posted: Wed Aug 18, 2004 12:26 pm Post subject: |
|
Ja pareizi atceros, tad ziimeejot ar glBlendFunc(GL_DST_COLOR,GL_ZERO); uz ekraana nekas nemainiisies... jo destination buus GL_ZERO bet source buus GL_DST_COLOR jeb destination, kaa rezultaataa nekas uz ekraana nemainiisies... Bet ja arii bez blendinga neziimeejaas nekas, tad nu gan es nezinu... _________________
|
|
Back to top |
|
|
Digital-X
Joined: 11 Jan 2004 Posts: 79
|
Posted: Wed Aug 18, 2004 12:27 pm Post subject: |
|
un veel shis variants?
glBlendFunc(GL_ONE,GL_ONE); _________________ Security: http://www.netsec.lv/forums/ |
|
Back to top |
|
|
GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
|
|
Back to top |
|
|
elvman Indago Uzvarētājs
Joined: 09 Apr 2003 Posts: 1278 Location: Kuldiga
|
Posted: Wed Aug 18, 2004 2:44 pm Post subject: |
|
Tu zin? Kad tu raksti glVertex2f(n,n) tas noziimee ka Z koordinaata ir 0.
Bet tev ir - "gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);", tatad tu zime savu Quadu pirms kameras un tapec to neredzi. _________________ long time; /* know C */ |
|
Back to top |
|
|
Hobits Indago organizātors
Joined: 04 Jul 2003 Posts: 491 Location: Riga
|
Posted: Wed Aug 18, 2004 2:49 pm Post subject: |
|
1)Aizvaac blendingu un tekstuuras, uzliec konstanstu kraasu un pameegini norendereet! Ja ziimee tad visticamaak probleema ir ar to ka tekstuura netiek nolasiita un blendings padara vissu neredzamu jo objekts ir vienaa kraasaa.
2) Pamaini glOrtho uz gluOrtho2D, ja notiek tikai 2d rendereesana tad logiskaaks ir otrais variants jo netiek izmantots zfar un znear
3) Ieliec vissu lietu starp glPushMatrix un glPopMatrix, lai buutu dross ka nekas nekur netiek paarvietots! |
|
Back to top |
|
|
Digital-X
Joined: 11 Jan 2004 Posts: 79
|
Posted: Wed Aug 18, 2004 3:15 pm Post subject: |
|
Pameegginaashu...
p.s. jaumeeginaaju konstantu kraasu. Viss sanaaca, _________________ Security: http://www.netsec.lv/forums/ |
|
Back to top |
|
|
ytterbium
Joined: 19 Apr 2004 Posts: 33
|
Posted: Thu Aug 19, 2004 1:22 pm Post subject: Auch! |
|
Kameer aizruleju lidz lejai peles ruliitis nospraaga...gandriiz. ka ari aizmirsu ko gribeeju teikt :/ |
|
Back to top |
|
|
Digital-X
Joined: 11 Jan 2004 Posts: 79
|
Posted: Thu Aug 19, 2004 7:18 pm Post subject: yahoo! |
|
Beidzot atrisinaaju probleemu
Viena vieniiga rindinja izmania visu
man vajadzeeja iespraust shito
glEnable(GL_TEXTURE_2D); _________________ Security: http://www.netsec.lv/forums/ |
|
Back to top |
|
|
GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
|
Posted: Thu Aug 19, 2004 7:51 pm Post subject: |
|
_________________
|
|
Back to top |
|
|
|