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ra001 Site Admin
Joined: 20 Jan 2003 Posts: 452 Location: Latvija
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Posted: Mon Apr 14, 2003 8:26 am Post subject: Hotelis, please notestojiet |
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Hi, es te briivaa laikaa, cik nu tas man, maaciibu noluukos uzmetu vienu gameuka skeletu. Bet radaas baigaa probleema - uz dazhiem kompjiem tas nestraadaa un nvaru saprast kaapeec...
Vai nevareetu palaist sho testa speeli un pateikt kaada ir juusu datora konfiguraacija?
piemeeram
duron 1200, 512, Radeon 7500 straadaa
celeron 330, 256, on board video - raadaa tikai tekstus
www.vivasport.lv/ra001/files/hot.exe |
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Ice
Joined: 18 Jan 2003 Posts: 67 Location: Ventspils
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Posted: Mon Apr 14, 2003 8:50 am Post subject: Re: Hotelis, please notestojiet |
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Pentium 4 1517MHz, 512 SDRAM, nVidia GeForce 2 MX 400 64MB, WinXP Pro - strādā normāli
Man liekas, ka tev tur tam rimbulim ir neliela nobīde (pele ir uz vienas istabas, bet tas rinjkjis ir blakus istabaa). _________________ ICE ir runājis! |
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ra001 Site Admin
Joined: 20 Jan 2003 Posts: 452 Location: Latvija
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Posted: Mon Apr 14, 2003 9:54 am Post subject: |
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ar rimbuli ir probleemas, jo nevaru nekaadi atrast algoritmu, kas preciiciizi atrod iso karte shuunas poziiciju, pats neesmu matemaatikjis, taapeec taada shaize..
Bet pati speele aizgaa un tas ir galvenais, kaads DirectX staav uz tavas mashiinas? |
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Ice
Joined: 18 Jan 2003 Posts: 67 Location: Ventspils
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Posted: Mon Apr 14, 2003 12:22 pm Post subject: Tests |
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Man stāv DirectX 9.0
Bet, tas algoritms noteikti ir jāatrod (arī es nēsmu matemātiķis); ārī Lāčausī tas noteikti būs vajadzīgs, citādi būs baigais haoss.
Ja nekā citādi, tad ar mēģinājumu un kļūdu metodi, kad mēģina tikmēr, kamēr sanāk pareizi. _________________ ICE ir runājis! |
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ra001 Site Admin
Joined: 20 Jan 2003 Posts: 452 Location: Latvija
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Posted: Mon Apr 14, 2003 12:26 pm Post subject: |
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kamazs jau it kaa soliijaas padomaat par sho probzu |
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Kamazs Guru
Joined: 17 Jan 2003 Posts: 829 Location: The glorious ancient city of Loja
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Posted: Tue Apr 15, 2003 1:10 pm Post subject: |
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Viss iet. (AMD1600XP, DX9, GF2MX400, 384SDRAM, OS=Win2K)
Tipa - tas rimbulis atrodas aktiivajaa tailee? Un probleema ir taada, lai ar peli paarbraucot uz citu rombu, nomainiitos aktiivaa taile uz to rombu, kuraa ir pele taga? _________________ ...un es uzskatu, ka Fallout ir etalons |
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ra001 Site Admin
Joined: 20 Jan 2003 Posts: 452 Location: Latvija
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Posted: Tue Apr 15, 2003 1:30 pm Post subject: |
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Jaa tieshi taada ir ta probleema, Kamaz. Kaa redzams, it kaa daljeeji tas notiek, bet kopumaa galiigi garaam... |
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elvman Indago Uzvarētājs
Joined: 09 Apr 2003 Posts: 1278 Location: Kuldiga
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Posted: Wed Apr 16, 2003 9:38 am Post subject: Re: Hotelis, please notestojiet |
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Shodien meegjinaashu maajaas. Pie muchas darbaa Pentium 300 160 mb ram (jociigi), video 4 mb- paraadaas peleeks ekraans un viss, nerukaa. |
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ra001 Site Admin
Joined: 20 Jan 2003 Posts: 452 Location: Latvija
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Posted: Wed Apr 16, 2003 9:45 am Post subject: |
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Es secinaaju, ka moteikti jaabuut DirectX 9 un uz 4 mb neiet, jo izmantoju tekstuuras lielaakas par 256x256, beediigi, bet fakts, ka kartes zem 32 mb nenjem lielaaka izmeera tekstuuras |
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Eatme
Joined: 18 Jan 2003 Posts: 83 Location: Ventspils
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Posted: Fri Apr 18, 2003 8:15 am Post subject: |
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Nu taa DirectX 8.1 nifiga neraada!!! Video man ira 64MB.
A par to izometrisko shuunu mekleeshanu..... Ja es redzeetu kas tur iisti notiek tad noteikti paliidzeetu, bet man neko neraada.
Buus Jaaliek DX 9. Tad jau redzees. _________________ Don't argue with a fool. He'll drag You to his own level and beat with experience. |
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Kamazs Guru
Joined: 17 Jan 2003 Posts: 829 Location: The glorious ancient city of Loja
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Posted: Sun Apr 20, 2003 9:40 am Post subject: |
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ra001, es uzmetu aci nejaushi Times.lv numuram (peedeejam laikam) un tur bija kaa reiz par izometriju. Shitajaa numuraa bija ievads un naakamajaa soliija pastaastiit arii parm koordinaatu noteikshanas smalkumiem. Iipashi gan neidziljinaajos, bet nu man likaas sakariigi. _________________ ...un es uzskatu, ka Fallout ir etalons |
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Eatme
Joined: 18 Jan 2003 Posts: 83 Location: Ventspils
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Posted: Sun Apr 20, 2003 9:44 pm Post subject: |
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Tur normāli viss aprakstiits ira. Riktiigi sakariigi. Bet nu ja tev izometrija nedaudz citaa lenkjii, tad vaaks. Un par to pikselju kraasu..... Nu var bez taa arii iztikt. Ir arii citi veidi kaa paarveidot screen=>map coordinaatas.
vajadzeetu tik zinaat pashu shuunu gabariitus un to ziimeeshanas veidu. _________________ Don't argue with a fool. He'll drag You to his own level and beat with experience. |
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offtopic Guest
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Posted: Fri Jul 02, 2004 1:49 pm Post subject: |
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eu ra001 kad buus jaunais latvietis 2 gatavs ??? |
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Kamazs Guru
Joined: 17 Jan 2003 Posts: 829 Location: The glorious ancient city of Loja
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Posted: Thu Aug 05, 2004 12:41 pm Post subject: |
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Btw, par taam koordinaataam izometriskajaam. Es atradu universaalu risinaajumu visiem iespeejamiem lenkiem un augstu precizitaati, tachu diez ko eleganti nav peec skata. Eniivejs, tas straadaa un straadaa pietiekami aatri, lai par to neuztrauktos.
Viss aakjis ir tur, ka no saakuma visu karti sadala taisnstuurveida shuunaas ar tailes izmeeriem. Reaali ikvienaa punktaa jaapaarbauda chetras tailes - to darataa, ka njem jau atminjaa esoshu vienas tailes paraugu katraa no shiim chetraam potenciaalajaam (x,y; x+1,y; x+1, y+1; x, y+1) (parasti bitkartes formaa, lai mazaak probleemu un aatraak)un peec pikselja nosaka vai ir uzspiests uz paraugtailes redzamaas vai neredzamaas (transparent) daljas. Ja neredzamaas, tad noskaidro kuraa tieshi stuurii un nosaka atbilstoshi kuraa tailee jaaziimee... ai, te buus kaa es to daru:
Code: |
function TOxy.TailesNr( X, Y: Integer ): TPoint;
var p: TPoint;
i, j, r, k: Integer;
kr: TColor;
shX, shY: Integer;
begin
//atrod tailes numuru peec koordinaataam
k:= (X+tPl) div t2Pl;
r:= Y div t2Aug;
shX:= abs( (X+tPl)mod t2Pl );
shY:= Y mod t2Aug ;
kr:= bmp.Canvas.Pixels[ shX, shY ];
i:= k;
j:= r*2+1;
if kr = clBlack then begin
p.X:= i;
p.Y:= j;
end else if kr = clRed then begin
p.x:= i-1;
p.y:= j-1;
end else if kr = clGreen then begin
p.x:= i;
p.y:= j-1;
end else if kr = clBlue then begin
p.x:= i;
p.y:= j+1;
end else if kr = clWhite then begin
p.x:= i-1;
p.y:= j+1;
end else begin
p.x:= i;
p.y:= j-1;
end;
//p.X:= i;
//p.Y:= j;
Result:= p;
end;
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_________________ ...un es uzskatu, ka Fallout ir etalons |
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GAMER
Joined: 06 Jul 2003 Posts: 49 Location: Rīga
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