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Vecais_Dumais_Laacis
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PostPosted: Tue Apr 22, 2003 2:29 pm    Post subject: 3D Engines

Unreal2 engine http://udn.epicgames.com/
Unreal engine http://unreal.epicgames.com/
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morpheus
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PostPosted: Tue Oct 14, 2003 10:32 am    Post subject: ne s..da!!!

paarbaudot tos saitus var atrast tikai kaut kaadus mistiskus bannerus, licences un citus suudus bet nekaada unreal engine sources tur nav un nav arii uzraxtiits kur to var dabuut.
varbuut pats veelreiz paarbaudi kas iisti tur ir(kaut kaadus 431 headerus nevar uzskatiit par ko normaalu), un unreal developers ir real assholes, taa ka par velti vinji neko nedos
NEUZTICIES VISAM KO KAADS SAKA! Evil or Very Mad [/code]
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Vecais_Dumais_Laacis
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PostPosted: Fri Dec 19, 2003 1:06 am    Post subject:

normaali sieti - a kasj teica ka par briivu? :D

pa freju peedeejaa laika atradums http://ogre.sourceforge.net iesaku vismaz demkas pastiities
savienojumaa ar kaadu fizikas libu ode vai tokamak reaali ierulz
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Hobits
Indago organizātors


Joined: 04 Jul 2003
Posts: 491
Location: Riga

PostPosted: Sat Dec 20, 2003 1:24 pm    Post subject:

Vecais_Dumais_Laacis wrote:
http://ogre.sourceforge.


kas tas par multenju dzini. reaala manta ir IrrLicht engine no kaada vaacu programmeetaaja (un tas vien jau daudz izsaka), plus pilniibaa pieejami sourchi...nu labi tur jau viss ir rakstiits http://irrlicht.sourceforge.net/features.html
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Vecais_Dumais_Laacis
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PostPosted: Sun Dec 21, 2003 1:23 am    Post subject:

ogre ir pieklaajiiga engine... kaugan iepeetiishu tavu doto... peec feature lista izstaas ka mosh man nomainiit ogri uz shito
--
pastiijos demku
nu taa
* demka naff paarliecinosha
* screenshoti un features sola ko vairaak
* stencil shadowi nodereetu bet laikam gaidiishu kad shamie ogree paraadiisies

resume - palieku pie ogres

btw silti iesaku pastiities ogres demkas - kvalitaate un freimreits ierulz
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Vecais_Dumais_Laacis
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PostPosted: Sun Dec 21, 2003 1:24 am    Post subject:

btw ogrei arii ir pieejamas sources ;D
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Hobits
Indago organizātors


Joined: 04 Jul 2003
Posts: 491
Location: Riga

PostPosted: Sun Dec 21, 2003 2:14 pm    Post subject:

Vai ogre'ei ir iespeeja detekteet koliizijas?
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Vecais_Dumais_Laacis
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PostPosted: Mon Dec 22, 2003 12:21 am    Post subject:

bsp mapaa cik nopratu detekteejas citaadi laikam nea
pasties sampli Demo_BspCollision

a citaadi var piejuugt klaat fizikas engini btw tajaa demkaa ir ode piejuugta klaat kas kolizee bumbu ar kubiem

bet lieta ir taada ka bsp koliizija nerulz - tb meegjinot ripinaat bumbu aughsaa taa lai vinja noripotu pa trepeem shamaa pieripo pie trepeem un tur arii iespruust...

iesaku sajuugt tokamak engini kopaa ar ogri ... vai arii ode+ogre

btw kaadam noluukam domaa izmantot?

tokamakam demkas arii iespaidiigas - ne grafiskaa zinjaa bet tieshi fizikas zinjaa...
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Vecais_Dumais_Laacis
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PostPosted: Mon Dec 29, 2003 10:35 am    Post subject:

btw. u2 engine ir free for non comercial use

http://udn.epicgames.com/Powered/UnrealEngine2Runtime
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gazz



Joined: 03 Jan 2004
Posts: 355
Location: Teika

PostPosted: Sun Jan 25, 2004 3:45 pm    Post subject: GazZ

tokamaks ir sameeraa wienkaarshi lietojams, bet arii iespeeju winjam ir pamaz. tikai diwi jointi - hinge un ball-socket. Tas ierobezho. Toties ODE ir daudz speeciigaaka, bet nu es nezinu kapee, bet stabilu es winju newaru dabuut nekaadiigi(wieniigi pie drausmiigi!!! maza timestepa, kad wiss notiek 100 reizes leenaak nekaa tam buutu jaanotiek). Kaadas idejas?
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PostPosted: Mon Jan 26, 2004 11:12 am    Post subject:

es taa arii odee neiebraucu un pieduura tas ka naff cilindra supporta. tokamakaa protams arii nafa bet ir sensori. esmu pamjeeginaajis arii ivp [tjip havoks kaukad paarpirka ivp un taga dalja no taa ir ieksh hl2] bet tas arii kaukaa neiepatikaas. veel odei probleemas bija ar meshu supportu. man taa arii nesanaaca nokompileet ar mesh supportu. a tokamakam vienk rulz.
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Anonymous
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PostPosted: Mon Jan 26, 2004 2:32 pm    Post subject: HAVOK

HAVOK forever! Laughing
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PostPosted: Mon Jan 26, 2004 5:24 pm    Post subject:

a dabuut havoku kur? ilgi gan nepiekjeeros bet nesapratu kaa no hl2 sources izlupinaat shamo aaraa.
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PostPosted: Tue Jan 27, 2004 10:55 am    Post subject:

kaa izlupinaat? Laughing

mapiite /ivp, tur arii viss ir
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Vecais_Dumais_Laacis
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PostPosted: Wed Jan 28, 2004 1:50 pm    Post subject:

to kas /ivp folderii to jau es izmeegjinaaju... nu taa ne visai. ar ivp probleema taada ka meshus taisa no convex objektiem... karo4 tur saapiigi sanaak mapshus taisiit. tokamaks ar mesh to object callbackiem ierulz taadaa zinjaa ka vari padot gabalu no kartes ar kuru veikt testu uz koliiziju.
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