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Vecais_Dumais_Laacis Guest
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morpheus Guest
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Posted: Tue Oct 14, 2003 10:32 am Post subject: ne s..da!!! |
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paarbaudot tos saitus var atrast tikai kaut kaadus mistiskus bannerus, licences un citus suudus bet nekaada unreal engine sources tur nav un nav arii uzraxtiits kur to var dabuut.
varbuut pats veelreiz paarbaudi kas iisti tur ir(kaut kaadus 431 headerus nevar uzskatiit par ko normaalu), un unreal developers ir real assholes, taa ka par velti vinji neko nedos
NEUZTICIES VISAM KO KAADS SAKA! [/code] |
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Vecais_Dumais_Laacis Guest
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Posted: Fri Dec 19, 2003 1:06 am Post subject: |
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normaali sieti - a kasj teica ka par briivu? :D
pa freju peedeejaa laika atradums http://ogre.sourceforge.net iesaku vismaz demkas pastiities
savienojumaa ar kaadu fizikas libu ode vai tokamak reaali ierulz |
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Hobits Indago organizātors
Joined: 04 Jul 2003 Posts: 491 Location: Riga
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Posted: Sat Dec 20, 2003 1:24 pm Post subject: |
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Vecais_Dumais_Laacis wrote: | http://ogre.sourceforge. |
kas tas par multenju dzini. reaala manta ir IrrLicht engine no kaada vaacu programmeetaaja (un tas vien jau daudz izsaka), plus pilniibaa pieejami sourchi...nu labi tur jau viss ir rakstiits http://irrlicht.sourceforge.net/features.html |
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Vecais_Dumais_Laacis Guest
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Posted: Sun Dec 21, 2003 1:23 am Post subject: |
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ogre ir pieklaajiiga engine... kaugan iepeetiishu tavu doto... peec feature lista izstaas ka mosh man nomainiit ogri uz shito
--
pastiijos demku
nu taa
* demka naff paarliecinosha
* screenshoti un features sola ko vairaak
* stencil shadowi nodereetu bet laikam gaidiishu kad shamie ogree paraadiisies
resume - palieku pie ogres
btw silti iesaku pastiities ogres demkas - kvalitaate un freimreits ierulz |
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Vecais_Dumais_Laacis Guest
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Posted: Sun Dec 21, 2003 1:24 am Post subject: |
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btw ogrei arii ir pieejamas sources ;D |
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Hobits Indago organizātors
Joined: 04 Jul 2003 Posts: 491 Location: Riga
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Posted: Sun Dec 21, 2003 2:14 pm Post subject: |
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Vai ogre'ei ir iespeeja detekteet koliizijas? |
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Vecais_Dumais_Laacis Guest
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Posted: Mon Dec 22, 2003 12:21 am Post subject: |
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bsp mapaa cik nopratu detekteejas citaadi laikam nea
pasties sampli Demo_BspCollision
a citaadi var piejuugt klaat fizikas engini btw tajaa demkaa ir ode piejuugta klaat kas kolizee bumbu ar kubiem
bet lieta ir taada ka bsp koliizija nerulz - tb meegjinot ripinaat bumbu aughsaa taa lai vinja noripotu pa trepeem shamaa pieripo pie trepeem un tur arii iespruust...
iesaku sajuugt tokamak engini kopaa ar ogri ... vai arii ode+ogre
btw kaadam noluukam domaa izmantot?
tokamakam demkas arii iespaidiigas - ne grafiskaa zinjaa bet tieshi fizikas zinjaa... |
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Vecais_Dumais_Laacis Guest
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gazz
Joined: 03 Jan 2004 Posts: 355 Location: Teika
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Posted: Sun Jan 25, 2004 3:45 pm Post subject: GazZ |
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tokamaks ir sameeraa wienkaarshi lietojams, bet arii iespeeju winjam ir pamaz. tikai diwi jointi - hinge un ball-socket. Tas ierobezho. Toties ODE ir daudz speeciigaaka, bet nu es nezinu kapee, bet stabilu es winju newaru dabuut nekaadiigi(wieniigi pie drausmiigi!!! maza timestepa, kad wiss notiek 100 reizes leenaak nekaa tam buutu jaanotiek). Kaadas idejas? |
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Guest
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Posted: Mon Jan 26, 2004 11:12 am Post subject: |
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es taa arii odee neiebraucu un pieduura tas ka naff cilindra supporta. tokamakaa protams arii nafa bet ir sensori. esmu pamjeeginaajis arii ivp [tjip havoks kaukad paarpirka ivp un taga dalja no taa ir ieksh hl2] bet tas arii kaukaa neiepatikaas. veel odei probleemas bija ar meshu supportu. man taa arii nesanaaca nokompileet ar mesh supportu. a tokamakam vienk rulz. |
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Anonymous Guest
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Posted: Mon Jan 26, 2004 2:32 pm Post subject: HAVOK |
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HAVOK forever! |
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Guest
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Posted: Mon Jan 26, 2004 5:24 pm Post subject: |
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a dabuut havoku kur? ilgi gan nepiekjeeros bet nesapratu kaa no hl2 sources izlupinaat shamo aaraa. |
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Guest
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Posted: Tue Jan 27, 2004 10:55 am Post subject: |
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kaa izlupinaat?
mapiite /ivp, tur arii viss ir |
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Vecais_Dumais_Laacis Guest
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Posted: Wed Jan 28, 2004 1:50 pm Post subject: |
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to kas /ivp folderii to jau es izmeegjinaaju... nu taa ne visai. ar ivp probleema taada ka meshus taisa no convex objektiem... karo4 tur saapiigi sanaak mapshus taisiit. tokamaks ar mesh to object callbackiem ierulz taadaa zinjaa ka vari padot gabalu no kartes ar kuru veikt testu uz koliiziju. |
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