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coderpp
Joined: 20 Aug 2005 Posts: 167 Location: Rīga, Koknese, Gajiena
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Posted: Thu Dec 01, 2005 5:35 pm Post subject: .bmp un .raw |
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Kuru ir labaak izmantot zemes modela ieladei: no heightmap vai no .raw faila |
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GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
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Posted: Fri Dec 02, 2005 12:40 am Post subject: |
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ar .raw tu domaa textuuras "formaatu", vai modelja "formaatu"? :)
bet vispaar jautaajums skan liidziigi "ko labaak izmantot, dakshinju vai karoti?". izmanto to, kas konkreetajaa gadiijumaa labaak padara vajadziigo un sagadaas mazaak probleemu |
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coderpp
Joined: 20 Aug 2005 Posts: 167 Location: Rīga, Koknese, Gajiena
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Posted: Fri Dec 02, 2005 7:57 am Post subject: |
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Ar .raw es domaju modelja formatu. |
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elvman Indago Uzvarētājs
Joined: 09 Apr 2003 Posts: 1278 Location: Kuldiga
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Posted: Fri Dec 02, 2005 8:09 pm Post subject: |
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Modelim katra poligona aprakstiishanai izmanto 3 skaitljus (triisstuuris). Heightmapaa vienai virsotnei ir 2 poligoni (6 skaitlji). .bmp failaa vienu virsotni apzimee ar 1 skaitli (attieciigi .raw 6).Taatad 1 pret 6.Bet .bmp probleema ir taa, ka tu nevareesi taisiit alas utt.Taka izveelies. _________________ long time; /* know C */ |
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