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ugizs
Joined: 07 Jan 2006 Posts: 119
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Posted: Mon Jan 09, 2006 2:05 pm Post subject: OpenGl jautaajums no iesaaceeja |
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taa... iemaaciijos sho to opengl'aaaa... uun, tagad man rodas jautaajums.. es uztaisu piemeeram vairaakus vertexus, nu pienjemsim kruuziiti uztaisu, bet taa nav nodefineeta kaa kruuziite, tie ir varaaki vertexi... es gribu tos uztaisiit par vienu veselu modeli, lai pienjemsim es vareetu veikt shaadas taadas funkcijas, piemeeram, ka kruuziite kriit no galda nost(es tachu nebiidiishu katru vertextu)... tikai sakiet , ka tas nav milzum garsh kods... a to jau par kameras izveidi man bija "taa neko sev"... |
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GiGa Indago Uzvarētājs
Joined: 25 Sep 2003 Posts: 887
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Posted: Mon Jan 09, 2006 3:39 pm Post subject: |
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Nu iisteniibaa man tev naaksies teikt, reaali tev naaksies biidiit visus vertekshus, jo, nu, ja vinji paliks vecajaas vietaas, kruuziite nekur neizkusteesies Labaa zinja gan ir, ka tas buus tikai paaris rindinjas. Kad ziimee kruuziiti izdari shaadi:
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glMatrixMode(GL_MODELVIEW); //ja jau neesi to izdariijis
glPushMatrix(); //saglabaa modelview matricu
//paarvieto un grozi kruuziiti kaa gribi
glRotatef(...);
glTranslatef(...);
//utt.
ZiimeeKruuzi();
glPopMatrix(); //atgriez modelview matricai saglabaato veertiibu
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