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dev.gamez.lv Forum Index -> Tavi projekti
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Digital-X



Joined: 11 Jan 2004
Posts: 79

PostPosted: Mon Jan 12, 2004 6:56 am    Post subject: Boeing...

Manu projektu/speeli sauks boeing, kautgan veel par to iisti droshs es neesmu. Diemzzeel pats savu enginu es taisiit nemaaku taapeec izmantoshu HL-1 (Half-Life) Game Enginu.
Sizzets:

Kaadu boeing lidmashiinu ir nolaupiijushi Krievu teroristi, tavs uzdevums ir to izglaabt un neitralizeet teroristus. Lai piekluutu boeingm vajadzeeja izmantot citu lidmashiinu paliidziibu (F-117) , bet savienoshanaas briidii(F-117 ar Boeing) spiediens netika ieveerots un savienojuma tunelis paarliisa. Boeingaa paspeja iekaapt tikai 2 cilveeki, un tu esi viens no vinjiem. Peec tam kad it kaa viss buus galaa, bagaazzas nodaliijumaa tik atrasta bumba, tev buus jaaatrod bumbas pults un taa jaaizniicina. Lidmashiina buus diezgan liela 2,3 staavos, veel atseviski buus telpa virs griestiem un apakshaa.


No C++ es daudz nesaprotu, bet naaksies maaciities. Es taisos izmainiit visu HUD, ierochus, modeljus, un maximaali izmantot lighting iespeejas. No HL1 engine neko daudz nevar prasiit, bet domaaju ka buus pietiekami labs manai speelei. Interfeiss speelei buus anglu valodaa, un peec manaam domaam vinja vareetu aiznemt FULL - 40mb, LITE - 10MB.

FULL: (Tad ja nav ieinstaleets Half-Life)
Movies
HL Exec
HL Wads
HL Sounds
Boeing MAPS
Boeing Wads
Boeing Files

LITE: (Ja grib redzeet tikai gameplay un half-life IR ieinstaleets)
NO Movies
NO HL Exec
NO HL Wads
NO HL Sounds
Boeing MAPS
Boeing Wads
Boeing Files

ierochi:
1. Desert Eagle
2. Berreta SD(Ar klusinaataaju)
3. Uzlabots MP5
vareetu jau likt arii granaatas, bet pashi saprotat ka taa ir lidmashiina :D

Modelji:
1. Vecis ar kuru tu staigaa(veel izdomaashu vaardu)
2. Tavs paarinieks
3. 2-3 Teroristu veidi
4. 2-3 Pashazieru veidi

Speele buus jaaspeelee ar atjautiibu, jo nevienmeer visur durvis buus valjaa...
Sho speeli es taisu vienspats, taapeec tik driiz vinja nemaz nebuus gatava.

STATUS: PAUSED
Projekts ir pauzeets, vai pat kanceleets Sad -> laika truukuma deel (un netikai)


Last edited by Digital-X on Mon Jul 12, 2004 12:30 pm; edited 1 time in total
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PostPosted: Thu Jan 15, 2004 2:39 pm    Post subject:

nu vispaar no professionaalaa vidoklja ideja nav slikta, tikai hl-1 engine jau nu ir ljoti antiika, labaak jau hl-2, taa peedeejaa laika visai populaara kljuvusi Laughing , interfeisi (c++) tie pashi, tikai iespeejas varenaakas
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Kamazs
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Joined: 17 Jan 2003
Posts: 829
Location: The glorious ancient city of Loja

PostPosted: Thu Jan 15, 2004 8:16 pm    Post subject:

Uuuu, pienjem manu moraalo atbalstu. Ja tu saki, ka C++ daudz ko veel nerubii, tad, imho, tas ir viens liels labs tutoriaalis. Bez tam ideja ir ljoti jauka divu iemeslu deelj: 1)taa ir kompakta [nav paaraak daudz karshu plaanots, kas ir lieliski taadam self-projectam]; 2)setings ir diezgan inciigs un nesamociiti reaalistisks. Katraa zinjaa, lai arii teroristi vs antiteroristi ir nodraazta teema, viss atkariigs no savas domas/atmosfeeras implementaacijas, taapeec iespeejams izdotos sadragaat negatiivo attieksmi vai klishejisko primiespaidu. Anyway, its worth to try.
Gaidiishu.
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PostPosted: Fri Jan 16, 2004 7:21 pm    Post subject:

Hmz, uz HL-2 Engine buut labaak, bet probleema ir - man nav HL2, ne pats geims, un pilniigi nekaadi editori Shocked ...

Varbuut kaads man vareetu pateikt kaada failu struktuura ir HL2 enginaa,
gribu zinaat...
vai tur ir .wad, .bsp(kaa kartes), .pak(pakas) ?
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Anonymous
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PostPosted: Mon Jan 19, 2004 9:05 am    Post subject:

ES VISU IZSKAIDROSHU...
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