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anggelus



Joined: 23 Feb 2005
Posts: 383
Location: Rīga (LV)

PostPosted: Sat Mar 11, 2006 3:09 pm    Post subject:

zBrush noteikti spēļu modeļu taisīšanai neder. Vienīgais viņu var izmantot high-res modeļu izveidei lai ģenerētu normla maps un displacement maps.
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ugizs



Joined: 07 Jan 2006
Posts: 119

PostPosted: Sat Mar 11, 2006 5:02 pm    Post subject:

pag, man gan liekas baigi ērti tādu izmantot. mazāks čakars ar kalniem un lejām... pēc tam tak 'degradēt' to modeli tā, lai mazāk poligonu. nu bet ja reiz kļūdos...
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OmItE



Joined: 29 Jan 2006
Posts: 71

PostPosted: Sat Mar 11, 2006 10:54 pm    Post subject:

caur milkshape var izdariit to pashu
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Dr[Weed]



Joined: 02 Jan 2006
Posts: 46

PostPosted: Mon Mar 13, 2006 3:37 pm    Post subject:

nu ok ja es sataisu vinu tad sanaak ka maksii vina (taa karte izskatiisies tik liela kaa buus speelee? un kur man to karti exposteet la es vinu vareetu apskatiit kaada vina buus speelee?
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Lamerz
Lameris
Lameris


Joined: 09 Sep 2005
Posts: 99
Location: Rīga

PostPosted: Mon Mar 13, 2006 6:33 pm    Post subject:

Eksportē uz savu spēli! Wink
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Dr[Weed]



Joined: 02 Jan 2006
Posts: 46

PostPosted: Mon Mar 13, 2006 6:43 pm    Post subject:

kaaaaaa.....?
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anggelus



Joined: 23 Feb 2005
Posts: 383
Location: Rīga (LV)

PostPosted: Mon Mar 13, 2006 7:32 pm    Post subject:

1. raksti pats savu eksporteri
2. izmanto jau kādu esošu formātu .3ds .x .obj utt.
3. aizej padzer tēju pie Jāņa Smile
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OmItE



Joined: 29 Jan 2006
Posts: 71

PostPosted: Mon Mar 13, 2006 7:36 pm    Post subject:

pameklee internetaa kautkaadus jau gatavus modelju loaderus piem te 1 prieksh 3DS failiem http://www.sulaco.co.za/opengl/3dssulaco.zip var jau arii pats to loaderus raxtiit bet neizskataas ka tu to maaki...
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OmItE



Joined: 29 Jan 2006
Posts: 71

PostPosted: Mon Mar 13, 2006 7:39 pm    Post subject:

eu uz kaadas progas taisa failus ar formaatu *.x
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ugizs



Joined: 07 Jan 2006
Posts: 119

PostPosted: Mon Mar 13, 2006 7:47 pm    Post subject:

kaut vai ZMOdeler, ar kuru vais sitjix taisīts. tur tev būs x formāts, bet laikam bija arī uz makša.
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anggelus



Joined: 23 Feb 2005
Posts: 383
Location: Rīga (LV)

PostPosted: Mon Mar 13, 2006 9:06 pm    Post subject:

.x ir
Milkshape
Maya
3ds Max
Softimage XSI

pluginus dabūt nav problēma
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Dr[Weed]



Joined: 02 Jan 2006
Posts: 46

PostPosted: Mon Mar 13, 2006 10:28 pm    Post subject:

nu jaa exporteri taisiit es nerubiju es vispaar par taam karteem maz rubiju Laughing es pamekleesu kaadu tutoriaali kaa var rakstiit exporterus bet ja kaads zin kur var taadu tutoriaali dabuut plz help
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anggelus



Joined: 23 Feb 2005
Posts: 383
Location: Rīga (LV)

PostPosted: Mon Mar 13, 2006 10:31 pm    Post subject:

pasaki kādai programmai.
maksim un mayai iekš SDK var papētīt esošo pluginu sourci
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Dr[Weed]



Joined: 02 Jan 2006
Posts: 46

PostPosted: Mon Mar 13, 2006 10:32 pm    Post subject:

maksim, kas tas SDK taads ir?
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anggelus



Joined: 23 Feb 2005
Posts: 383
Location: Rīga (LV)

PostPosted: Mon Mar 13, 2006 10:35 pm    Post subject:

software development kit
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